Title: |
Jumping Jack Flash |
Filename: |
levels/doom2/deathmatch/Ports/j-l/jjflash.zip |
Size: |
114.29 KB |
Date: |
12/28/00 |
Author: |
"ewing" |
Description: |
My first try for a DM level (and the first published try at all!). It is small but has some obstacles ("Jumpin'") and many many teleports ("Flash") that teleport in a different way if you enter them in a different way. I designed the level with extensive jumping in mind, so you should play it with a source port capable of jumping high enough, or you'll find the level useless. If you are into fast fragging and telefragging, you should really give it a try. Tactics are important, too. |
Credits: |
Of course id Software for Doom. supporters/developers of ZDoom, CSDoom, Skulltag, DCK and WinTex Everyone who let me use his/her sound files (see below) John Bishop for his beginner's guide and all in the community with a positive attitude :) and finally, Killer-Ameise for beta-testing |
Base: |
New from scratch |
Build time: |
about two weeks from idea to Beta, two more for the release |
Editor(s) used: |
DCK 3.62 WinTex for the music/sound integration SoundForge for manipulating the wavs |
Bugs: |
none (yet?) |
Rating: |
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Download mirrors:
/idgames protocol:
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View jjflash.txt
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