Title: |
SEKKUSU |
Filename: |
levels/doom2/deathmatch/Ports/s-u/sekkusu.zip |
Size: |
352.05 KB |
Date: |
08/22/02 |
Author: |
Mystic (Andrew Mckie) |
Description: |
Sort of hi-tec looking, mostly original or modified textures, some new lamp sprites. Lots of 3D and deep water |
Credits: |
Big thanks to the folk at the Newdoom forums especially Jive, Big Al, Poor Little Mannequin and Aliotroph? for all their encouragement and even some help. Also Doom Heaven for hosting all my wads, even the crappy old ones |
Base: |
New level from scratch, with some bits pasted in from others (my own) |
Build time: |
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Editor(s) used: |
Deth, Deepsea, Zennode, Wintex, |
Bugs: |
none |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| ^I agree with everything you said. This map is very, very poorly made. 1/5 fullmetalvaran33 | x | |
Anonymous
| This is a tedious map by a prolific but consistently mediocre author. It's a techbase with a nice and clean graphic style, but the layout is essentially a lot of copy-and-paste square rooms in a grid pattern, differentiated by colour. There is a "basement sewer" section which is frustrating to navigate, and a poor replacement "ouch" sound. This is no fun to play and isn't a very good demonstration of Legacy, either. | x |
View sekkusu.txt
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