Title: |
HELL'S BACKYARD |
Filename: |
levels/doom2/deathmatch/a-c/backyard.zip |
Size: |
30 KB |
Date: |
02/02/96 |
Author: |
Colin Roberts |
Description: |
DOOM II map 01 replacement, developed specifically for Deathmatch play. (Good luck getting the rocket launcher!!) |
Credits: |
The guys from id Software; SAMS Publishing and all those involved in the creation of "Tricks of the DOOM Programming Gurus" cool book guys, it helped out a lot, thanx; Sheldon for his help with the playtesting; Jen for letting me borrow Sheldon for the playtesting; and all my other friends, for putting up with my constant rambling on about DOOM this, and DOOM II that. |
Base: |
New level built from scratch |
Build time: |
|
Editor(s) used: |
WADED and RMB |
Bugs: |
None that I know of, but if you find any let me know. |
Rating: |
(1 vote)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Doomkid
| Visually, ahead of the curve for 1996. It's a cool map too, but there's a lot of monsters for a DM, and the layout is quite large. Why did 90's deathmatchers love huge maps so much? | x |
View backyard.txt
|