Title: |
Damien's DOOM [The Deathmatch Zone] |
Filename: |
levels/doom2/deathmatch/d-f/damdoom.zip |
Size: |
16.94 KB |
Date: |
05/17/95 |
Author: |
Damien NIVET (designing) Yves RIZOUD (map editing) |
Description: |
This level is my first try as a Deathmatch level. Damien wrote a map for me during the Math class, and the following Monday we first tried it in a 4-player network play. Now we are proud to bring you the final version, featuring:
South-East * The dark MAZE: dodge spectres, hide in the secret rooms and bring back the Rocket-Launcher.
North * A long CORRIDOR that you'll have to slalom in, if you want to reach the PlasmaGun.
North-West * The ARENA, with the WHEEL OF DEATH, where you'll have your filthiest frags, trust me!
East * The WAREHOUSE, also known as shotgun-land.
West * The CONTROL CENTRE: one of the switches raises the arena, bringing you surprised targets. If they take the teleport, use the one-way door.THEY CAN'T ESCAPE! Watch your backs, they can follow you.
West * The PIT: Visit the Hell Knight and grab the Chaingun. 'Careful, danger comes from everywhere.
South * The COURTYARD: use the 2nd switch near the C.C. to access the BFG9000, then hide behind trees! (Be careful not to Exit the level) |
Credits: |
The whole RPG and DOOM team at the university
ID software of course!
Everyone who played this PWAD and brang their ideas |
Base: |
New level from scratch |
Build time: |
About 40 hours total. |
Editor(s) used: |
WADED v1.83b the best for drawing
DOOMCAD v5.1
DMAPEDIT v4.08b effective batch processing |
Bugs: |
Some walls in the maze become randomly transparent If YOU can fix it, please send the new version directly to the NET. |
Rating: |
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Download mirrors:
/idgames protocol:
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View damdoom.txt
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