Title: |
Devour - Death Match |
Filename: |
levels/doom2/deathmatch/d-f/devourdm.zip |
Size: |
14.42 KB |
Date: |
10/23/94 |
Author: |
Christopher Mical (Hygelic) |
Description: |
A Doom II Death Match level, based on "Deathmatch Court Yard", but with additional weapons, teleports, hidden rooms, textures, and more importantly - monsters. |
Credits: |
David Davidson / Majortom
SWC - for play testing, and getting killed MUCH to many times. |
Base: |
Deathmatch Court Yard, by David Davidson. (Great Job!) |
Build time: |
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Editor(s) used: |
DEU II, EdMap 1.21b |
Bugs: |
None (knock on wood) |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Doomkid
| once all the monsters are dead, it becomes a matter of controller those hundreds of invulnerabilities in those secret tunnels! This guy woulda have had a blast destroying his friends here, but it's truly a relic - Far too basic and unbalanced these days. | x |
View devourdm.txt
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