Title: |
DRUNK.WAD |
Filename: |
levels/doom2/deathmatch/d-f/drunk.zip |
Size: |
39.98 KB |
Date: |
02/08/95 |
Author: |
Richard Smol |
Description: |
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Credits: |
- The members of the Doom Contest Group - Mr. Morris for his superb editor - John Romero, for showing that a out-of-phase guy can still accomplish something in life (man, I feel much better now) ;-) |
Base: |
some weird little WAD for DOOM I I made some while ago |
Build time: |
Uuuhhh... |
Editor(s) used: |
DCK 1.0, DCK 2.0b1, DCK 2.0 (needless to say, DCK is the best!) |
Bugs: |
Sometimes, some guy who looks just like you, but with a different color, will walk up to you and hit you severely with a weapon! The only remedy is to hit right back... or run! Weird ha? |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Doomkid
| Map is pretty well made... Dunoo who it got so much hate (likely over 10 years ago, but still.) | x | |
Anonymous
| im a doom builder noob, and this guy knows how to make a friggin door!?
instant 3 stars. | x | |
Anonymous
| What is CrumbleWorks? :( | x | |
Anonymous
| This is a deathmatch wad and a very nice one at that. It's not perfect (some color choices are rather odd), but has enough variety and gameplay to make provide for long, intense deathmatch sessions. Me and my buddies played it a lot in college.. fond memories indeed ;) | x | |
Anonymous
| It may be number 1337, but this wad is definitely not 1337. (I couldn't resist making that joke) --Woolie | x | |
Anonymous
| don't be fooled by the fact this is wad #1337... this wad is far from it. terrible texture scheme, ridiculously easy gameplay, an ss nazi, really obvious texture misalignments, and he forgot to texture some areas at all (leaving behind his editor's default texture scheme). i'll give it one star though since he did manage to figure out how to make doors, stairs, and teleporters. -sargebaldy | x |
View drunk.txt
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