Title: |
ULTIMATE MULTIPLAYER DOOM |
Filename: |
levels/doom2/deathmatch/m-o/multimat.zip |
Size: |
205.56 KB |
Date: |
11/19/95 |
Author: |
Peter Shackleton |
Description: |
These two levels have been over 12 months in the making. They've been designed, changed, playtested and perfected. All of my beta testers loved them - I hope you will to. |
Credits: |
Jonathan Griffin, John Goring-Johnston, George Sadlier
Main beta testers
The author(s) of good-ii.wad, for three sounds which I flogged.
And various vict .. er .. players from The Cave BBS, Wellington.
It goes without saying we're all indebted to the people at id, etc. |
Base: |
New levels from scratch. Inspiration for the décor of level 2 from hallspro.wad. |
Build time: |
I estimate 100 h + |
Editor(s) used: |
DEU2 5.21, BSP 1.0, WinTex 3.41, TED, MUStool, RMB. |
Bugs: |
All gone (after 12 months)! |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Doomkid
| Jeez, these maps look like fun (although fairly slow) DM maps, but 12 months?? Overkill for stuff so un-spectacular. | x | |
Anonymous
| rofl, 12 months for this... | x |
View multimat.txt
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