Title: |
Plastic |
Filename: |
levels/doom2/deathmatch/p-r/plastic.zip |
Size: |
45 KB |
Date: |
03/30/08 |
Author: |
Nautilus |
Description: |
A compact, fast-paced map specifically designed for oldschool 1-on-1 gameplay. |
Credits: |
RottKing for the picturesque sky and help with some detailing; Apogee Software, Ltd. for the pumping music and the base of the sky. |
Base: |
New from scratch |
Build time: |
About an hour |
Editor(s) used: |
Doom Builder and XWE |
Bugs: |
Various rendering issues when using the original Doom II executable. |
Rating: |
(8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Sweet and simple 1vs1 map. 5 stars. | x | |
Anonymous
| I like it | x | |
Anonymous
| Hey, thanks for the review. You have to strafe across onto the window. It's a bit tricky at first, but once you practice the maneuver for some time, it'll become quite easy. | x | |
Anonymous
| Cool design. The only problem I can see is that there is no easily identifiable way of getting to the BFG, you either have to crouch or jump, neither of which are "oldschool" as the text file states the wad is intended for. The pad will teleport you out, but only if you reach it in time, otherwise you are stuck. I really like the texture design and level layout though and I plan on throwing this map into the rotation on my server. 4/5 -Jingo. | x |
View plastic.txt
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