Title: |
Doom II - GangUp |
Filename: |
levels/doom2/g-i/gang.zip |
Size: |
106.64 KB |
Date: |
12/24/03 |
Author: |
Doria Biddle |
Description: |
Sometimes it's better not to stand and fight. Sometimes it's a better idea to run like hell. At various points throughout this level, you'll have to choose when to fight and when to run. Choose well. |
Credits: |
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Base: |
New level from scratch. |
Build time: |
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Editor(s) used: |
DoomCad |
Bugs: |
After you open the yellow key door, you end up in an open area. For some reason, at a certain angle, things disappear for a flash, only to reappear. I gave up trying to fix this. If you have suggestions, let me know, otherwise just consider it an added challenge. |
Rating: |
(15 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Quite poor map layout, no ambiance, a zillion of technical errors and horrible gameplay makes this a rather bad map, even for 1995 standards. Small 1* for the effort. | x | |
Anonymous
| Actually from September 1995, and not December 2003. This is very poor and made me embarrassed to be a woman. The gameplay is full of frustratingly glitchy switch/trigger line puzzles that are irritating rather than intriguing. | x | |
Anonymous
| Very well put together level. Very tricksy. You'll need to use that map though! | x | |
Anonymous
| The map can be completed, and I don't recall any places where you can get stuck. It's quite difficult though. | x | |
Anonymous
| hees rite its plaged by erors | x | |
Anonymous
| This level is plagued with errors and gameplay issues. Do yourself a favor, skip this one. | x |
View gang.txt
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