Title: |
HELLBENT.WAD A level for MAP09 of Doom2 |
Filename: |
levels/doom2/g-i/hellbent.zip |
Size: |
83.36 KB |
Date: |
02/07/00 |
Author: |
Jason Root |
Description: |
See below. |
Credits: |
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Base: |
New level from scratch |
Build time: |
No idea - a long time. |
Editor(s) used: |
Deep and Deep97 |
Bugs: |
In Zdoom monsters often get stuck together. |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Large, chaotic level. No leitmotiv, just a bunch of scenes. Mostly simple layout is often confusing, texture use is spare with a lot of misalignments. Ambiance feels quite amateurish. Played @ UV; monster placement is on places too poor. Can be completed with almost half of the map unexplored; btw does have 2 exits. Most secrets are easy. I indeed got stuck in the cross. Overall despite the effort: meh. IHMO author might benefit from using beta testers. | x | |
Anonymous
| Pretty good, nice oldschool style, good use of triggers. Lots of secrets.
It's technically possible to get stuck inside the "cross" but that's the only real bug I found. | x | |
Anonymous
| I was pleasantly surprised by this (a single-player wad by Hellbent?!) - it's pretty good, though a little rough around the edge. | x | |
Anonymous
| I liked it - COOL - some unkillable monsters and a secret that can't be triggered | x | |
Anonymous
| Hellbent's first map. Textures are a bit messy, the Cyber/Spider fight was pointless, and ammo is too sparse without secrets. Features some very clever and tricky traps and layouts, surprisingly good for a first effort and worth a look. 4/5 | x |
View hellbent.txt
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