Title: |
HIPPIE1B.WAD |
Filename: |
levels/doom2/g-i/hippie1b.zip |
Size: |
21.89 KB |
Date: |
02/02/95 |
Author: |
Jim Davis |
Description: |
(| Same as HIPPIE1.WAD, but converted for Doom ][ |)
A few big rooms, a few small rooms, and some tunnels. Lots of wide open spaces, and some good ambush-points. I'd like to see it for team play.
Basically, this wad was created while showing a friend how to use DEU. I think it makes a dandy Deathmatch wad, although it's only been tested with two players. At the hardest level, it's got two cyberdemons. The middle levels have a cacodemon or two and a spiderdemon. The easisiest level is best for using `-respawn', as it only has one imp, some troopers, and some sergents.
Weapon-wise, it's got one of each weapon, except the chainsaw. The BFG is stuck on a small ledge behind a cyberdemon, so it's not all that accessable... I've heard that big monsters and BFGs only ruin a level, but I feel that this one works. |
Credits: |
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Base: |
New level from scratch |
Build time: |
10 Hours? |
Editor(s) used: |
DEU 5.21, RMB2.0, DM2CNV16 |
Bugs: |
none |
Rating: |
(2 votes)
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