Title: |
Jason 1 |
Filename: |
levels/doom2/j-l/jason1.zip |
Size: |
152.91 KB |
Date: |
03/31/96 |
Author: |
Tom Sedlack |
Description: |
You start out on a dock and must head deep (and I mean REALLY deep) underground, kill the baddies, grab the keys, and head back upstairs to your awaiting submarine. I tried to make things look as realistic as possible because, to me, that's the most fun.
You are dropped off at a dock of an underground toxic waste treatment plant/marine training ground. You must find all three keys in order to exit the level. You don't really need to go every place on the map to win. I threw a lot in for some good D.M. play. |
Credits: |
Scott F. Crank, author of The Waterfront, for the inspiration for the dock scene. The makers of Edmap, NWT, Wintex, and of course DOOM! |
Base: |
Original new level |
Build time: |
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Editor(s) used: |
Edmap 1.3 NWT 1.03 Wintex |
Bugs: |
None that we have found (please point them out) |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| I liked it. | x | |
Anonymous
| This is inspired by id=2208, which is great fun. Sadly this level isn't as good. It gets off to a poor start with a long, boring elevator ride - and it's easy to accidentally make the elevator go back up, thus forcing you to ride it all the way down again. That put me in a bad mood. The rest is a square, undetailed 1994-style level, marred by a novelty sound replacement. The "monsters open doors" bug means you can skip lots of it. | x | |
Anonymous
| It's really rather mediocre, and not much fun to play. The author credits the Waterfront as inspiration, but this map doesn't live up to it at all. | x | |
Anonymous
| it's ok. | x | |
Anonymous
| hay this is actuly kinda fun! try it | x |
View jason1.txt
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