Title: |
KWIKSWCH.WAD |
Filename: |
levels/doom2/j-l/kwikswch.zip |
Size: |
38.44 KB |
Date: |
03/15/98 |
Author: |
Andrew Orman |
Description: |
Well, I'm 5'9", heavy build, brown eyes...oh, you mean the level! I have a terrible tendency to start building a level and then leave bits of it sitting around for ages. I discovered part of this level still waiting to be completed, and I had a sudden burst of inspiration, so here it is. The level is quite tricky - ammo is limited and there is much switch-pressing, hence the name. Let me know what you think! |
Credits: |
iD Software |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
DOOMED The Real Thing v4.2 |
Bugs: |
None (known) :) |
Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Well done | x | |
Zahid
| its a smart layout...with decent challenge involve...low monster count but fun combats, abundant secrets makes bit too easy although | x | |
Memfis
| Very good small TEKGREN/METAL2 base thing with clever, interesting progression and enjoyable combat. Shame about that visual glitch at the end, although I liked how it allows you to see the monsters you're about to fight. On my first try I immediately fell in the pit lol. | x | |
Anonymous
| From the title and readme I was expecting something awful, but this is a fun early level that starts off a bit dull but gets better as it goes along. It has a pleasant early feel and it's not too hard - the secret weapons make it fairly unchallenging. It's marred only by a prominent missing texture near the end and an irritating nuke pit at the beginning that you can't escape from. | x |
View kwikswch.txt
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