Title: |
LOST.WAD |
Filename: |
levels/doom2/j-l/lost.zip |
Size: |
33.91 KB |
Date: |
02/24/96 |
Author: |
Cosmik |
Description: |
My first DoomII Wad - Tell me what you think. Just to be *really* nasty I've turned the automap off. |
Credits: |
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Base: |
New level from scratch. |
Build time: |
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Editor(s) used: |
DMapEdit v3.0 |
Bugs: |
You can trap someone in co-operative mode after getting the yellow keycard. Sorry. I'll fix this in the next version. |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| The map is a bit of a puzzle, as i couldn't find the red key(maybe thats just my mistake). The monsters on the other hand are too easy. there is no real danger of losing. i think you should use a more obvious path where to go in a map while the monsters should be more of a challenge.
there was also a very big room with only one hell knight in it. it is a bit of wasted space.
Loper | x | |
Anonymous
| Cosmik's first and presumably last single-player map. Is it a hidden work of genius, overlooked since February 1996? A lost classic? The gathered tidal echo of an oceanic earthquake? No, it's shit (that's bathos, that is). The one good thing is a huge staircase with what must be the first use of forced perspective in a Doom level. Otherwise this is mostly a pokey maze - with the automap turned off. Did the author expect me to map the bloody thing on graph paper? | x |
View lost.txt
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