Title: |
GOTTAGOFAST |
Filename: |
levels/doom2/megawads/ggfast01.zip |
Size: |
1.17 MB |
Date: |
05/30/21 |
Author: |
E.M. |
Description: |
Here's a wad that I've been working on since February 2020. It was essentially completed back in October of that year, but I procrastinated and didn't bother to upload it to idgames until now.
This wad is called GOTTAGOFAST. My goal with this project was to create a set of maps that one could UV MAX in a reasonable amount of time, hence the name. Scythe was my main source of influence, although I also got inspiration from other wads. Most maps can be UV MAX'd in less than 5 minutes, although the more slaughter-y maps will take longer. In terms of combat, I focused on making encounters that were both fun and challenging. I also challenged myself to make something that was vanilla compatible. The whole thing is playable in Chocolate Doom with no visplane overflows or anything gamebreaking, but if you want a more fun experience without the randomly disappearing sprites in the slaughter-y maps, then I recommend playing it with Crispy Doom or higher. |
Credits: |
Egg Boy, Doomkid, and all the people who playtested the wad and gave me feedback. |
Base: |
New from scratch |
Build time: |
About a year, I guess |
Editor(s) used: |
GZDoom Builder, SLADE, WhackEd4 |
Bugs: |
In Chocolate/Vanilla, there are savegame buffer overflows in the slaughter-y maps. |
Rating: |
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Download mirrors:
/idgames protocol:
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View ggfast01.txt
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