Title: |
Perdido02 |
Filename: |
levels/doom2/p-r/perdido02.zip |
Size: |
130.58 KB |
Date: |
04/07/04 |
Author: |
J.S.Graham (aka psyren) |
Description: |
Single player map for Doom2. |
Credits: |
Gene Bird, for playtesting.
Rich Sham, for playtesting.
FATAL, for the sky modification I pirated from his "Demonic Village" deathmatch wad.
DD_133, for inspiration to construct some maps for his "Circle of Hell 1" project. |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
WadAuthor, XWE, (to merge wads,) and Doom Builder, (only for multiple texture/flat changes.) |
Bugs: |
None. |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Lots of clever trap designs all thrown in a map together, the mazes aren't as bad as the above makes them out to be, infact the first one is quite good. Fairly easy due to monster-constricting snipe spots there being just enough health to stay at 100. Very square construction, but that's ok. This is so different to the maps almost everyone else makes, it's a refreshing change. I like it. 4/5 | x | |
Anonymous
| This is dated April 2004. It's Map01. You fight 215 baddies in a level that, design-wise, is on the cusp that separates minimalism and crudity. It looks very old-fashioned and undetailed but has a clean approach, although the brick texture makes it look a bit toytown). The gameplay is solid although easy, ruined a bit by a pair of mazes. Oddly damp ending, with the boss battle about 4/5 of the way through. Rocket launcher secret inaccessible as far as I can see. | x | |
Anonymous
| I agree Brun Ohn to the letter. | x | |
Anonymous
| Woo, links are fucked up. I've found it by clicking on "Palladium Electroplate Facility". Newstuff chronicles are bit messed this time :) Anyway, perdido02 is pretty average. Few good ideas, not bad gameplay, but overall bit bare. 3/5 -- Brun Ohn | x |
View perdido02.txt
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