Title: |
peta |
Filename: |
levels/doom2/p-r/peta.zip |
Size: |
83.89 KB |
Date: |
05/14/98 |
Author: |
Petr Bartos |
Description: |
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Credits: |
R.R. Allen Jr. and B.J. McClendon for The Unofficial Wad Designers' Handbook DEU team M.S. Fell - unofficial DOOM specs M. Rousseau, author of ZenNode - node & reject map builder |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
WinDEU32 v5.24, ZenNode v0.98a |
Bugs: |
none |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Started not too bad, but quickly changed in a non-coherent bunch of simple areas with a lot of snipers and uninspired other monster placement. Ambiance & decoration are below average, overall gameplay @ UV is challenging nor interesting. Rated as 1998 map, including the effort: meh. | x | |
Memfis
| Good old brown level. A mixture of big and small areas. Lots of action and some cool landmarks. I didn't find any SSGs but there are many secrets apparently, plus there is enough ammo for rocket/plasma anyway. | x | |
TimeOfDeath
| liked | x | |
Anonymous
| Nothing to do with PETA, as far as I can tell. It would be ironic if it was, given that you spend the whole map killing animals, albeit that they are from hell rather than Devon or Cornwall. This is a good fun old map from a fallow period of Doom level making. It starts off a bit pokey and dark, but quickly opens up and becomes a big old free-for-all. It's not very hard and the detailing etc looks even older than 1998, but I liked it. | x | |
Anonymous
| An excellent map - large and moderately challenging. Slightly reminiscent of the Blind Alley maps. | x |
View peta.txt
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