Title: |
PHOBOS3 |
Filename: |
levels/doom2/p-r/phobos3.zip |
Size: |
288.94 KB |
Date: |
03/15/98 |
Author: |
Colin Phipps & Robert Phipps |
Description: |
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Credits: |
Helen Phipps, for helping with the artistic side. |
Base: |
MAP01 - From scratch MAP02 - From scratch MAP03 - Modified E2M3 MAP04 - From scratch MAP05 - From scratch MAP06 - Modified example PWAD supplied with DoomEd for Windows MAP07 - From scratch MAP08 - From scratch |
Build time: |
You really don't want to know. Years. Mostly struggling with editors. Once I got DCK, things got much faster. The levels done with DEU and DoomEd took weeks each; with DCK it is just days. Also huge amounts of time improving and refining the levels. |
Editor(s) used: |
Originally DoomEd, DoomEdPM, DEU Then I found DCK v3.61 and it's far better. DEUTEX for compiling. |
Bugs: |
None major - some rough walls and minor clipping effects |
Rating: |
(8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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felgro
| crashes Doomsday | x | |
Getsu Fune
| very classic Doom I feel in Doom II, but the gameplay made me quite nauseous. a lot of backtracking, especially for secrets, and a few crate mazes around. also no new music. terrible flow overall, and why are the TEI TENGA screens actually switches? | x | |
Anonymous
| I liked the look, but not crazy about how it plays. The flow seems iffy, not sure where to go, which computer screens to press, etc. In Map01 a monster opened blue door for me (I didn't have key) and that room was empty except for monsters (huh?) Map02 I ended up low on ammo and health, wading through nukage at several points. Had to abuse saves... Well going to try 1phobos.wad now and see if that's any good. | x | |
Anonymous
| It's certainly not boring IMO. I actually agree with a review it good on Doom Underground - the look and construction is definitely just OK but it is fun to play. 8 decent size levels, lots of monsters. 4/5 | x | |
Anonymous
| Competent but kinda boring | x |
View phobos3.txt
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