Title: |
The Helios Project - Stage Alpha |
Filename: |
levels/doom2/p-r/prwrhels.zip |
Size: |
54.09 KB |
Date: |
06/18/99 |
Author: |
Michael "Prower" Reid |
Description: |
The Helios Project Alpha Stage
- Pharos Base, Charon, Pluto, Saturday, March 4, 3032
A young marine in training arrives. After his briefing with Commander |
Credits: |
All who helped, whoever made that starry starry sky used |
Base: |
New level from scratch |
Build time: |
15 hours or so |
Editor(s) used: |
WadEd 1.87, WARM 1.6 for nodes |
Bugs: |
none |
Rating: |
(10 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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TimeOfDeath
| liked | x | |
Anonymous
| Liked this, finished it with 30 shells, 100% kills, used monster kill for that. If you don't do that you still have enough to finish the level by ignoring the last monsters. Challenge is great and it doesn't use monster spawning. coldfusio | x | |
Anonymous
| This is an entertaining, small level. Tough, but not impossibly so. It only has 54 monsters, but they tend to be on the harder end of the monster spectrum. The layout and design is very simple, but peaceful. I can't say I was a fan of the lava pathway (I fell off) and the final battle is very hit-and-miss. Nonetheless the level is short enough to have a real "just one more go" sensation. | x | |
Anonymous
| What the fuck are the above posters smoking? This wad rocks. | x | |
Anonymous
| This wad only has 44 monsters but damn this is one friggen hard level. Limited ammo and fiendish monster placement makes this short level an achievment to beat. Some poor texture alignment and lack of detail in places bring this level down to a 3/5 | x | |
Anonymous
| it wood have ben better if thair wernt shuch big monsters at the bigining 1/5 | x |
View prwrhels.txt
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