Title: Quake Style Ending
Filename: levels/doom2/p-r/qend.zip
Size: 25.77 KB
Date: 10/20/16
Author: Massao
Description: Remake of Quake shub-niggurath`s pit in the doom engine! Check below for info!

***Info*** You know you collect all the 4 runes and then a hole opens in the start, you enter in for the final encounter! I tried to keep accurate to the original as possible, on easy theres no monster spawner. Shub niggurath is replaced with a spider mastermind! Because romero would be too easy (Just run to him and shot!) you must telefrag the Spyder first (AND say "Right in the super chaingun!!!") and then detonate romero! I recommend playing on ultra-violence its not hard. in original quake its not too hard if you are careful, So good luck! of course not very accurate, i suck at mapping!

Talking about romero he is making new fps! You are free to mod to your own liking, Eg replace spider with a cyber etc! Includes optional dehacked file that modifies the ending text!
Credits: Id software (INC) the creators of the Quake and Doom My family and friends All doomers and quakers! And you for download!
Base: Quake Shub-Niggurath`s Pit (Final Level)
Build time: 3 hours
Editor(s) used: GZDoom builder (TM)
Bugs: Romero is still in Deathmatch, try not to shot him!
Rating: (10 votes)
Download here

Download mirrors: /idgames protocol:


Reviews:
Voltcom9
For what it's worth it was kinda neat seeing Shub Niggurath's pit in Doom. It was much, much better layed out and designed than the original IoS end map from Doom2.x
Katamori
Only for the effort.x
Zalewa
Well, it's not really something bad but... Quake did it better... and even then it wasn't a very good boss fight.x

View qend.txt
This page was created in 0.00648 seconds