Title: |
The Fortress of Dr. Radiaki |
Filename: |
levels/doom2/p-r/radiaki.zip |
Size: |
197.28 KB |
Date: |
11/14/22 |
Author: |
Krankebok |
Description: |
The Fortress of Dr. Radiaki; who's do not know that game. Its considered the worst ever FPS game ever made! Horrebile gameplay, bad color palette, useless automap and so on. But i was very curious that if Radiaki was made in the Doom engine. Would it than a bad game? I came to a conclusion that just the engine of Radiaki is bad, not the textures or sprites etc. It was my intension to make a fully total conversion of it but all the data are stored in IFF files wich mean there is no way to rip all the data. So i decided to stay at the very first map of Radiaki with just Doom monsters, pickups etc. I do some hard ripping for textures by taking screenshots and play the map a couple of times on different difficulty settings to know where all the enemies etc are placed on the map. |
Credits: |
id Software Maelstrom Software |
Base: |
New map from scratch. |
Build time: |
About one week. |
Editor(s) used: |
Doom Builder 2, SlumpEd, Slade 3, MS-Paint |
Bugs: |
None |
Rating: |
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Download mirrors:
/idgames protocol:
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View radiaki.txt
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