Title: |
Slaughter House 5 |
Filename: |
levels/doom2/s-u/sh5.zip |
Size: |
893.94 KB |
Date: |
10/31/97 |
Author: |
Chris Lloyd |
Description: |
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Credits: |
Jason Hoffoss writer of Dpamedit |
Base: |
New levels from scratch |
Build time: |
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Editor(s) used: |
Dmapedit |
Bugs: |
(i) The last level is pretty large, very close to the doom limit for saving. Occasionally, I find that after saving on this level, the system hangs on leaving doom with a memory allocation error. Does anyone know how/if the save limit on doom can be increased? (ii) Wierd sky shimmer in the outside area on level 2 (map 8). I think this is a doom error. I did lots of experimenting with building big mountains outside and this always happens after a certain size. (iii) Some annoying thin verticle lines. This seems to happen when you go for smooth curves and so have lots of close vertices. Why blame myself when ID aren't here to defend themselves? Another doom error I reckon. (iv) It is possible to get visiplanes overflow in map 9 if you really work at it, but it won't happen in general play. |
Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Very enjoyable oldschool levels, with some interesting ideas and a lot of fun action. I don't know why so low score: sure, they are not uber-detailed Zdoom maps but don't need that. --- 3/5 Eye. | x | |
Anonymous
| some very few rooms are ok, everything else is bad 1/5 | x |
View sh5.txt
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