Title: |
ShunAll |
Filename: |
levels/doom2/s-u/shunall.zip |
Size: |
71.46 KB |
Date: |
12/11/95 |
Author: |
T.D.R |
Description: |
DoomII 1.7a Created on 486DX2 66 VL-Bus Accel. |
Credits: |
ID Raven Waded WizardWorks also Creators of Wads |
Base: |
New level from scratch |
Build time: |
|
Editor(s) used: |
Waded (Shareware) |
Bugs: |
Sector 248 (Missing Texture) |
Rating: |
(5 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| Might be fun if you like an almost endless amount of simple and repeatable layout, architecture and fights. Gameplay @ UV is so predictable that it almost completely can be done on the autopilot... IOW: this level is way, way too long. As more does not automatically mean better: overall 2/5 + 1 for the effort = small 3/5. | x | |
Anonymous
| It was indeed fun. But the long snaking hallways full of undead was kinda boring.. I got over the bordum by pretending they were all former customers i have served at 711 that I didn't like. 3/5 ~ Tyrian | x | |
Anonymous
| Remember VESA local bus? No? Anyway, this is a problematic level from 1995. The design is simple and clean, and there are lots of monsters, lots of ammo, so there's no shortage of action. The problem is that it's incredibly copy-and-paste - it feels like you're playing a decent small level over and over again. Every corridor, every stairwell, every mazey bit is repeated half a dozen times, and then you have to retrace your steps and do it again! | x |
View shunall.txt
|