Title: |
UAC Teleportatation Labs |
Filename: |
levels/doom2/s-u/telelab.zip |
Size: |
69.06 KB |
Date: |
05/24/03 |
Author: |
Samuel Horwitz (insertwackynamehere#) |
Description: |
You are a space marine, blah, blah, blah. You are in one of the UAC's teleportation laboratory's when Hell starts breaking in, through a teleporter. If in "I'm To Young To Die"-"Hurt Me Plenty", then the invasion has slowed. If in "Ultra Violence"-Nightmare", the monsters are still coming in, as fast as in the beggining. |
Credits: |
id software, everyone who helped me |
Base: |
New from scratch |
Build time: |
A couple of months, though if I had buckled down and done it, a week or two. |
Editor(s) used: |
DeePSea 11.65 |
Bugs: |
Some HOM in regular Doom II, odd HOM glitch in jDoom |
Rating: |
(5 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Kapanyo
| A terrible wad with such clichés as unpegged doortracks, a billion hitscanners and, believe it or not, an Icon Of Sin. I don't mean the John Romero head - there's a monster spawner.
I stopped playing early. | x | |
Anonymous
| If this was a 1994-5 wad it would have scored 2/5, but as it was made in 2003 it would be lucky to get 1/5 - Utter rubbish. 0/5 | x | |
Anonymous
| I like it - very promising first map. UV is certainly tricky. NB: in Zdoom the teleporter apparently doesn't work; it's fine in Doom2.exe and PrBoom. | x |
View telelab.txt
|