Title: |
THE TOMB OF ALTHEUS |
Filename: |
levels/doom2/s-u/tomb.zip |
Size: |
42.58 KB |
Date: |
06/22/97 |
Author: |
Thomas Drugg |
Description: |
DOOM II single player level designed like an ancient mastaba tomb. Inspired by the tomb of Egyptian Pharaoh Sethos I (c. 1290 BC) 125 K. |
Credits: |
iD software. The DEU team. For inspiration: Nicholas Reeves & Richard H Wilkinson (Authors of "The complete Valley of the Kings") |
Base: |
New level made from scratch. |
Build time: |
April - June 1997 |
Editor(s) used: |
WinDEU 5.24 |
Bugs: |
No known bugs in the level. |
Rating: |
(9 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Zahid
| quite nice design map with decent battles blue armor is generously placed though.... | x | |
Meril
| Good map, but not perfect. When you see a pillar, you can be sure that there are hiding monsters. | x | |
Anonymous
| average, not more not less, so worth a go 3/5 | x | |
Anonymous
| Being Egyptian is just an excuse to make everything in the map square and brown, but this is a better than average level. It has a steady stream of action, the ammo is tight, although the same trap is used again and again (as you flick a switch, hitherto unexceptional pillars descend to reveal monsters). I understand why George Harrison's musical career petered out in the 1970s. When the pain elemental gets bored, does it shoot out lost souls just to have someone to talk to? | x | |
Anonymous
| Fairly Good. | x | |
Anonymous
| hmm not that bad nice job i liked it 4/5 | x |
View tomb.txt
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