Title: |
Twin Peaks |
Filename: |
levels/doom2/s-u/twpeaks.zip |
Size: |
106.64 KB |
Date: |
06/02/16 |
Author: |
Patrick Boyer |
Description: |
Classic tech level. My first WAD. Takes me about 10 minutes to beat. Have fun!
The remote Echo base is studying an anomaly atop the twin peaks of the Susquenatch valley. Your mission is to break into the complex and gain access to the mountain. The answers we are looking for await us on the highest peak. |
Credits: |
Martin Lachapelle for playtesting |
Base: |
New, from scratch |
Build time: |
~20 hours over two weeks |
Editor(s) used: |
DoomBuilder2 |
Bugs: |
No known bugs, please report any in comments. |
Rating: |
(10 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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urmomplaysdoom
| original concept. Fun gameplay - you show much potential | x | |
Zalewa
| This one is quite okay, but it's odder than what you'd expect from a normal Doom WAD. Ugly texturing is used. Architecture is grid-misaligned for buildings and triangular for the rock formations. Gameplay is okay, and the level is technically sound. | x | |
Shadow Giratina
| Next WAD, go through and make sure everything is symetrical. Other than that: ~Use more variation in texture or at least use somthing other than the DoomBuilder2 default. Good use of leading players with pickups though! Also, I have heard worse WAD stories than that, so thumbs up on that too.
A for Effort /10 | x |
View twpeaks.txt
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