Title: |
UAC's Deep Quarry |
Filename: |
levels/doom2/s-u/uacqry2.zip |
Size: |
64.28 KB |
Date: |
11/29/15 |
Author: |
Gustavo Ramos "Gustavo6046" Rehermann |
Description: |
Long maps are looooong! And in this case, this one qualify into /idgames because of the compatibility and yet the utter fun it yields to the player.
Comes with two vanilla-compatible demos recorded in PRBoom+. (version 1.90)
Many monsters, all weapons (all rewarded), from easy to very difficult! Playing in Ultra-Violence the difficulty compensates the weapons! Many monsters = moar carnage! - Recommended to play with Brutal Doom mod. |
Credits: |
GZDoom Builder and Slade's creator. Music is my creation. |
Base: |
New from scratch |
Build time: |
~1 day |
Editor(s) used: |
GZDoom Builder and SLADE3 |
Bugs: |
- Some tutti-frutti effects in Chocolate Doom - Nothing else (maybe a weird behavior with the first lift and the teleports in the Cyberdemon room) |
Rating: |
(11 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Zalewa
| I don't know if this is a joke WAD or not. The music is wonderfully hilarious. | x | |
Ralphis
| It's aight. Lights in the paths and weird design decisions. Lots of really long hallways. Signs of an early mapper. Cyb arena fight surprised me | x | |
Anonymous
| No wonder I like long maps better.But at least he tries. | x | |
Anonymous
| Remarkably poor level. Layout is close to as simple as can be, there is about zero texture use, decoration nor ambiance, way too much ammo @ UV, the monster placement is totally uninteresting, and the gameplay is at best like a poor early 1994 map. Sorry Gustavo, but this is too far below meh for earning two stars. Next time try putting more effort in it than only one day, because that's clearly not enough. | x |
View uacqry2.txt
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