Title: |
The Seventh Sign 2 (Maintenance release intended to 1) Improve ability to save game with less than 1 |
Filename: |
levels/heretic/0-9/7thsign2.zip |
Size: |
608.88 KB |
Date: |
09/18/95 |
Author: |
Rob Jones (M.D., CAPT, MC, USAF; Harvard '85) |
Description: |
(Insert long, elaborate story line here) |
Credits: |
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Base: |
Original; thanks to the creator of the (excellent) Doom I UAC_DEAD.WAD (Leo Martin Lim) for the way to make the special bridges. |
Build time: |
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Editor(s) used: |
1) DETH 2.5 by Antony Burden and Simon Oke; I must say, the GO32 environment of Deth 2.5 improved stability 1000%--> it never once crashed on me (unlike Deth 2.0). Thx 10e6, Antony and Simon, for the best Doom/Doom2/Heretic editor! 2) Wintex 3.4-- outstanding Deutex shell by the author of Deutex/DeuSF (Olivier Montanuy). Music bug now fixed.
My humble thanks to the authors of the above, without whom the Doom/Heretic universe would be drab indeed. |
Bugs: |
<> Also, you may wish to turn up the volume on the music and turn down (slightly) the sound effects for best results. |
Rating: |
(8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Very bizarre all around: the map design, sprites, sounds, textures and music choice. The gargoyle is reskinned as a Doom revenant and the weredragon as an Arch-Vile (with a weird death animation). You have to pass through lots of fake walls, some areas are hidden on the automap, and there's a ton of D'Sparil clones at the end, though you don't have to kill them to get out. 1/5. | x | |
Anonymous
| This was pretty f___ bad | x | |
Anonymous
| improvements please? it's ALL round... SHIT! | x | |
Anonymous
| a Bad level.
Too hard.
0/5 | x | |
Anonymous
| A gargoyle in a Doom revenant shape. Walls with text like "This way ->". Odd wind effects here and there. Up to 5 (five) D'Sparils in the end (?!?). Aww. Hopefully there's some gameplay ideas to be exploited. 1/5. ~Naan | x | |
Anonymous
| Kooky. Not in a good way. --TDotW | x |
View 7thsign2.txt
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