Title: |
The Descent |
Filename: |
levels/hexen/d-f/descent.zip |
Size: |
619.51 KB |
Date: |
06/22/15 |
Author: |
The Architect |
Description: |
10 Map hub for Hexen.
A serpent-infested complex reveals portals to various hells. The player must find a way to close the portals for good.
Aiming for fairly quick time between sections, for a slightly faster pace than original Hexen. I've managed to learn a bit about scripting and have included some cross-map triggers, building platforms out of lava, earthquakes, ambient sounds, traps and flavor descriptions. Also making use of custom music and the "fade" function. |
Credits: |
Music by Glenn Stafford (Warcraft II), Kenji Yamamoto (Super Metroid) and Nobuo Uematsu (FFVII) |
Base: |
New from scratch |
Build time: |
1 Week |
Editor(s) used: |
Doom Builder 2, Slade 3 |
Bugs: |
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Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Zalewa
| Very poor maps, based on single, straighforward ideas and stuffed with monsters beyond imagination. Really cheap visuals. Sorry. | x | |
Anonymous
| Boring WAD, sorry. | x | |
Anonymous
| Unplayable.
| x | |
Anonymous
| FULL AMATEOUR MAPS!!! VOMIT! | x |
View descent.txt
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