Title: |
The Salt Mines |
Filename: |
levels/hexen/g-i/hexsaltm.zip |
Size: |
93.96 KB |
Date: |
05/12/06 |
Author: |
Jonathan Holman (aka Blackfist1) |
Description: |
Two levels intended for DeathMatch, Single or Coop. Loads of fun to play. After being dragged back to base, to be punished for insolence, you kill your guard and prepare to fight your way back to the Bitter valley to release your family from their enslavement. |
Credits: |
id & Raven Software for HEXEN. Jim (The Recluse) Mack for absolutely nothing! Jeff (The Vegtable) Rouseau for being a cripple. And Ryan, (Taz) Braner for play testing. |
Base: |
New from scratch |
Build time: |
2 weeks and 5 days |
Editor(s) used: |
Heth |
Bugs: |
|
Rating: |
(2 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| These two Hexen maps (which should be loaded together) will appeal to the game's fans. Note that if you play as the Fighter, then you'll only have melee weapons until quite some way into the game; I recommend the Mage. You have a good range of those that Hexen has to offer (including an ice area, which I found quite difficult) - I'm not sure what the logic that links it all together might be, or why it all fits with the idea of salt mines, but I suppose it's better this way than it being too monotonous. | x |
View hexsaltm.txt
|