Title: |
Wolf Chapel Revisit |
Filename: |
levels/hexen/v-z/wolfr.zip |
Size: |
789.02 KB |
Date: |
11/15/20 |
Author: |
whirledtsar |
Description: |
A reimagining of the Wolf Chapel map from Hexen. The goal was to rework and expand upon the basic layout & ideas from the original. There are two new enemies (the Scimitar and Shadow Wizard) and subtle tweaks to a couple vanilla monsters (eg. Slaughtaurs' eyes glow blue). Furthermore, a few vanilla weapons (the frost shards, firestorm, and mace) have been tweaked to be less random and more reliable. But overall I tried not to go too crazy with custom stuff and mostly stick with vanilla sprites and textures or edits thereof. |
Credits: |
The developers of all tools used; Ettingrinder, Ichor, Kristus, Neoworm, & NotJabba for various new textures/decoration sprites used; Caco and Suporma for playtesting |
Base: |
New from scratch |
Build time: |
~1 month |
Editor(s) used: |
Ultimate Doom Builder, Slade |
Bugs: |
None |
Rating: |
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Download mirrors:
/idgames protocol:
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View wolfr.txt
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