Title: |
Escape from Totenhaus |
Filename: |
themes/wolf3d/toten.zip |
Size: |
2.17 MB |
Date: |
12/19/97 |
Author: |
Laz Rojas |
Description: |
10-level WolfenDOOM adventure, featuring new |
Credits: |
The guys at id, for creating both |
Base: |
New levels from scratch |
Build time: |
Two months |
Editor(s) used: |
Demon, HellMaker, Deimos, MacBSP |
Bugs: |
None |
Rating: |
(10 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| I'm playing all the WolfenDoom scenarios and I'm currently playing Astrostein. This is the worst scenario yet, because most levels look the same. I'm giving two stars for the graphics, but the level design is boring. | x | |
Anonymous
| Looks nice, but too symmetric. Gameplay is lacking, unfortunately; it's mostly just "look through the rooms until you find the next key". Of course, W3D in general is pretty much like that, but it's particularly noticeable here. - One of the problems here is probably that this does not actually feel like a "Totenhaus"; it doesn't feel like anything except for some random levels in a building (all of which seem to be on the 2nd floor, too!). "Treasure Hunt" etc. were much better in that regard. | x |
View toten.txt
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