Title: |
RV-007 Map Sector Experiments |
Filename: |
themes/x-rated/i_am_old_enough_to_look_at_this/mmlgono.zip |
Size: |
30.93 MB |
Date: |
05/12/18 |
Author: |
RV-007 |
Description: |
my_map_laggo_or_nooh.wad This is my first map, but as an experiment rather than a demo. Nevermind the matter of gameplay for it has none (it sucks). Therefore, I could care less about votes or reviews of the file itself. Rather, I care more about feedback in mapping, scripting, and other editing methods related to the ZDoom sourceport. I can't do other ports, I'm settled, sorry about that. |
Credits: |
n/a |
Base: |
New from scratch |
Build time: |
n/a |
Editor(s) used: |
n/a |
Bugs: |
Texture offset misalignment, lack of memory in computer Strife conversation, conflict of texture offset between shared line between normal/source sector and 3D midtex line (supposed to be a guard rail for a stairways within a 3D floor source or control sector). Door sectors with a certain open/close function design will not allow decals on its lines. Excessive 3D floor source/control sectors will not allow decals. |
Rating: |
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View mmlgono.txt
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