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Welcome to the Team Insanity lmp competition. Simply download the current wad, load it up with the latest version of boom and start recording. Points will be awarded to the fastest demo accomplishing 100% kills on Ultra Violence.
Rules:
Rounds - The Team Insanity lmp competition is an ongoing contest, consisting of four rounds. Points are awarded at the conclusion of each round, with the overall winner determined at the conclusion of the fourth round.
Basics - For a particular round to be counted in the competition, a minimum of five different people must submit demos.
Competition Dates - Starting and finishing times for each round are to be determined by Team Insanity, and are subject to change.
Scoring - 3 points are awarded to the competition winner. 2 points for second place, and 1 point for third.
Cheating - Team Insanity may disqualify any lmp if it is reasonably believed that the demo was recorded unfairly.
Rankings - Players are ranked in descending order, i.e. highest points total to lowest points total. In the event of two players having scored the an equal amount of points after the fourth round, a fifth round will be played between those two players.
Prizes - Yes, the Chief is generously providing a prize to the overall winner!! That is, the Doom Music CD, or any other CD of the same value or less from amazon.com!! Yeah baby!! Instant motivation!!
Leader Board
Current standings with two more rounds to go.
1. Yashar aka GeminI - 5 points
2. Adam Hegyi - 3 points
3. Wim Vanrie - 2 points
4. Andy Kempling - 2 points
5. Kirill Bondarchenko - 1 point
Round 2 - 1.18.00
Zar - by Jeremy Statz

Final Results - Feb. 25th, 2000
1. Adam Hegyi - 4:03
2. Yashar aka GeminI (doom2.exe) - 4:08
3. Kirill Bondarchenko - 5:07
3. Wim Vanrie - 5:07
5. Donatas Tamonis - 5:37
6. Kristian Aro - 6:08
Congratulations to Adam Hegyi, winner of round 2!! As he says...
Nice map with lots of action all the way. I try to
get the SSG early, so that I can frag 2-3 monsters
with each shot. It's also important to get as many
shells as possible, to keep chaingun usage minimum.
I discovered that I can use the slime teleporter to
my advantage: telefragging monsters. The mancubi are
easy to telefrag because they are bigger, but with
the baron and the hell knight you need much luck.
The other hard part for me was the exit area, it's
very easy to fire a rocket into your face if a lost
soul gets in front of you. So I take the pain
elemental first, but sometimes it still spawns
enough lost souls to keep you occupied. In this demo
I had luck with that, however you can notice that
I was a little confused at the exit, unsure that I
really killed all lost souls. I took the berserk
for no reason -> some seconds lost there.
Anyway I'm quite satisfied with this run, hope
you'll like it too.
And of course, a special mention for GeminI who also came up with an AMAZING demo.
So close but Adam was 5 seconds too good...
Round 1 - 10.18.99
Jägermörder - by Derek MacDonald (Afterglow)

Final Results - Dec. 15th, 1999
After Adam Williamson discovered the quickest route through Jägermörder it wasn't
long before everyone else had copied it. Wim Vanrie was the most determined
competitor, sending in a tonne of entries, but Gemini and Andy Kempling came
from nowhere with slightly more refined runs. Don't miss Kristian and his amazing
window jump - nice move.
1. Yashar aka GeminI - 4:10
2. Andy Kempling - 4:24
3. Wim Vanrie - 4:31
4. Kristian Aro - 4:37
5. Adam Williamson - 4:47
6. Qingshuo Wang - 4:49
7. Donatas Tamonis - 4:51
8. Doug "Opulent" Merrill - 6:00
9. Arno Slagboom - 6:20
N/A Simon "Chief" Varszeghy - 5:07
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