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Click on the pictures for a larger version |
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2, despite being difficult to complete, which I suppose is expected in
an end level, is I must admit a rathered detailed level. Inspired by the
original end level in Doom2, the author has improved it and made a far
better level. It not only features higher level detail, but it also implements
new larvae graphics and utilises the water effect from the boom engine.
No doubt a quick swim in the larvae can be a painful and often fatal experience.
Wandering from the usual tradition of making end levels really short, the
author has actually gone to the trouble of turning Icon2 into a mini level,
utilising the keys and spreading all the weapons throughout the level,
instead of giving them to you all at once near the start. Of course like
everything in life, there is a major catch to this. Since the level requires
you to gather keycards, open doors and press buttons, their is more than
enough time available for the boss head to generate monsters. Added to
this, is the fact that there are monsters already on the map when you start,
makes the gameplay experience a real nightmare. Health is also more than
difficult to find, especially when you have a half a dozen monsters constantly
wanting to kill you. Of course, this really can't be fully blamed on the
author, as the boss head's actions can't really be controlled unless you
know how and where to alter the source code. My only advice for people
playing this level is, move fast, save often and don't bother killing any
of the monsters unless you absolutely have to. If this still isn't easier
enough for you, then just play on an easier difficulty level and hope that
not too many of the tougher monsters are conjured up.
Highs : Highly detailed areas (see pictures). A unique map for an end level. Nice larvae textures. Lows : Not enough health, considering the amount of monsters you meet. Not a very good stand alone level, but instead would have been better off as an end level in a series. |
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Overall: 6.5/10
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