Title: Lord of the Cyberdemons
Filename: 6fiffy4.zip
Author: George Fiffy (King Reol)
Email Address: GeorgeF551@aol.com
Misc. Author Info: Homepage
George Fiffy, aka King Reol might just be the most controversial Doom author in history. Or
at least, the most flamed. Lord of the Cyberdemons (LOC) continues the controversy quite well.
Before beginning the level you should load up the .bat file which is well presented. There is
even a text file explaining why there is one... (LOC) continues of where FUCT left
off - Extreme Detail(tm) is back. Put simply this means one thing, slowdown. People still
using 486s should definitely steer clear of this level. A P2-350 is reccomended if you wish
to run hi-res with a decent speed. On my P-166 I had a decent frame rate in 320 x 200. A toned
down version for low end users without arches and slopes should also have been released!?
The start of the level could use improvement. Straight away you have to fight a large number
of imps and pistol guys... with only a pistol. The pistol should always be a last resort
weapon. Without a powerful weapon it takes some time just to clear the
first room. Walk into the courtyard and
if you're not running straight through you'll be killed by two cyberdemons. It's certainly
frustrating to work your way through so many monsters with such poor weapons and then to be
killed by two unexpected cyberdemons. You'll have to start all over...
The idea is that you should use a crusher to kill the two Cyberdemons. And it can take quite
some time to lure them in. If you plan on finishing the level you should, and the sound
of a cyberdemon being squished is a good one. There are two other cyberdemons you will
have to contend with later on. One of them is particularly annoying to kill as it's a
cat and mouse type situation, and you can't see much either.
Basically the level is composed entirely of brown textures. And for a level as big as this,
you really do get sick of their repetitive use. You couldn't say there were any misalignment
problems, but it was a little weird to see computer lights mixed in with brick walls. There
are a few nicely done areas, such as the courtyard and also a church/library area, but there
are a few corridors with no detail at all.
It's a little frustrating that there are 900 sectors, but they're concentrated into such small
areas. If only all 900 were spread evenly through the entire level... What is spread through
though are monsters. Three hundred and thirty-nine of the bastards on Ultra Violence. If you
don't save your game constantly you will definitely have a tough time completing this level.
The level's design and monster placement
tends to demand a slow and methodological approach to completing the level, which is the exact opposite
reason that I still play Doom, making the level a little boring for me.
LOC may or may not be for you, but you won't know until you try it...
Overall: 7/10
Reviewed by Chief
|