Title: Flay the Obscene
Filename: flayobsc.zip
Author: Christian N. Hansen
Email Address: C.N.H.DK@mail.tele.dk
Misc. Author Info: Homepage
Flay the Obscene is Christian Hansen's 12th wad, so he's no amatuer. The wad
actually consists of two levels, an introduction and then the 'hostile world'
which you must teleport into in order to hold back an alien invasion.
The first level contains no weapons or enemies, you must simply work your way through the
hi-tech office building to a large teleport. It's very well detailed and sets up the second
level nicely.
Once you are into the second level the action finally begins. At the start a couple of imps
are used to distract you from two chaingunners who might just surprise you (written in
shame...). The level design and architecture is top notch. Instantly reminded me of
some of Richard Wiles' wads with yellow rocks/bricks and water. Perfect texture work
and lighting go further to create a 'hellish complex' theme. Not only are
there nicely detailed indoor and pseudo-indoor areas, but there is also a nicely done outdoor area
to dodge revenant rockets in.
The second thing you will notice (after the fact that the architecture is incredible) is that
the level feels almost deserted. Where are the monsters?? Thirty-nine on Ultra
Violence only. Christian explains in the text file that this was to create atmosphere.
It does work in that you feel like the level wasn't simply designed to fit the monster placement,
but that the level is a real place with monsters scattered throughout. But on the other hand
you may come out of the level feeling a little dissapointed with the ease of it all. Why
have an introduction map for a level that takes roughly five minutes?? You tell me.
The level is not a complete walk-over though. There is one area that is guaranteed to give
most people a little trouble, and force the Doom Gods to open their eyes for a change :-)
Just keep running though and you'll be fine - you've got the Super Shotgun after all.
The use of keys in the level is a little strange. Yes they open the key doors. But usually
the key is in the path of the key door so it was almost a waste putting it in. This especially
applies to the red key in level 2.
I'm still not sure as to whether I would have put in an introduction level. It may have
been better if Christian had added the two into the one larger level. It still could have
had no monsters so the 'build-up' effect could have remained. Then again, it does make the
wad a little unique I guess. Even if you don't find this level quite action-packed
enough, you will definitely be glad that you downloaded it. Don't forget that the levels
start at map12...
Overall: 9/10
Reviewed by Chief
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