Omega 01

Screenshots

Title: Omega 01
Filename: omega01.zip
Author: Tomi Rajala
Email Address: tomirajala@hotmail.com
Misc. Author Info: Homepage


Prower's community project... heard of it?? Well, it was supposedly going to be the megawad that would get done... yeah right. Anyway, Tomi Rajala knows a dead project when he sees one, and has decided to release the level he made for it.

The level has a hi-tech/base theme, and right from the start you're plunged into the action. Grab that shotgun and kick some arse, marine!! Most of the time the base will have you feeling a little cramped - no time to be claustrophobic.

With an extremely linear design, you have to stick to the path that the author has set you. Do what your told by pressing all the right switches and before you know it you'll have the first key and be well on your way. Omega 01 is a small level, so enjoy it while it lasts.

There are a nice variety of fights to be had - the most original area being the extremely quick moving conveyor belt that you will have to fight on. It was almost humourous to see a baron sliding down the conveyor, being on top of you before you can react. One room at first may seem a little tough, but there are some handy windows/slits you can make use of.

As the level is so short, weapons seem to be handed out quite often. The Rocket Launcher being the most powerful weapon - I am not sure why it was put in since you definitely do not need it. Tomi has packed 90 monsters into the level on UV, which a decent amount of them teleporting in, or appearing behind trap doors. You couldn't really say the level has any dull moments because of this.

Texture use is well done, and the lighting is even better. Quite impressive considering the build time of 'two days'. Omega 01 isn't going to provide you with an original Doom experience, or even keep you playing for that long (5-6 minutes maybe). But it's still a nice, small, and fun Boom level.

Rating 8/10

Reviewed by Chief