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Title: Phoenix Rising
Filename: phoenix.zip
Author: Gurkha Boy
Email Address: gurkha_boy@yahoo.com
Misc. Author Info: 6 past releases. (See text file for more info.)
Phoenix Rising in a new 5-level set for ZDoom based heavily upon the
Quake 2 textures recently released by Afterglow and Nightmare. Unlike
most of the other mini-mods that are out there, this one actually has
a good per-level story basis that sets a good mood.
There is a hub structure present, but it is done by way of copying
scenes from one level and pasting them into later maps. Which is OK,
except that these maps specifically require ZDoom, so the hub system
would definitely have made much more sense to use. "All the
levels are set in a single military installation. Therefore in some
maps you will see inaccessible areas, or doors that cannot be opened.
Most of these areas/doors are accessible in later levels."
This is a good idea, but very confusing without hub implementation.
Some fairly consistent problems, espiecially in the earlier levels,
were either lack of monsters or too many monsters. I had to get most
monsters bigger than imps and demons into brawls with eachother
because of having no ammo for half the level. Then on maps 4 and 5
the ammo abounds and there's hardly enough baddies to use it all on.
The other thing was the non-solid windows; you can't walk through
them, but you can shoot and get shot through them. The author also
used the diagonal solid-white-line texture, which looked very out of
place, instead of a transparent gray/brown texture.
The first level is very dark and creepy; there are almost no monsters
it. Fans of Doom's E2M4 should love this map. This is a great mood
setter right from the first room, where you 'wake up' from stasis and
have to hop up a huge pile of crates and jump into a vent before
continuing. (That one took a while to figure out). All the doors on
the vents are tagged "upper unpegged" for some reason, so
you you don't actually see the vents opening unless you stand back.
Which gets confusing, since you have to go through secrets to
complete almost all the levels.
Map02 seemed slightly reminiscent of the fourth level in Eternal
Doom, wandering around the dark tunnels with nukage streams in the
middle. This one appeared to be the most underdetailed map in the
series, there was not much attention paid to lighting details (bright
rooms with no lights in sight), more of those unpegged vents and
complete lack of ammo once you pick up the blue keycard.
The following 3 maps could just go together as one big level, almost
all of them share 25% of the previous ones. Map03 is huge. Not very
detailed, but there are some cool things here. About half the level
is outdoors, on roads and courtyards, and the other half is in
various buildings. This map is at least 3 times as big as the biggest
Darkening E2 level. The snow-covered trees in the summer setting
looked a bit odd though.
The following map is a small room with 3 teleports to 3 different
arenas: Basic Training, Armored Assault, and Arena Combat. Basic
Training is a ripoff of the Cyberdemon scene in Tricks'N'Traps, but
this time, after the other guys are dead you have to run in front of
it and throw a switch that activates a crusher. The next arena,
Armored Assault, requires you to jump from ledge to ledge around a
circular lava pit with a spiderdemon attempting to take you out from
an island in the middle. The final one, Arena Combat, is going back
and forth trying to throw 6 switches in a particular order while
avoiding a cyberdemon and various other monsters which teleport after
each switch is thrown.
And then the final showdown: back to the installation, clean out the
last segment of the installation, collect all the weapons, kill
another spiderdemon and take off in your spacecraft. I ended up
leaving this level with almost full ammo. Too bad some of it wasn't
available back on map02 when I actually needed it. Oh well.
These maps aren't too original, but if you liked Darkening E2 or
Quake2, consider downloading these levels. They're not bad to look at
and provide a few good hours of fun.
Overall: 6/10
Reviewed by Lüt. |