Wad Review - Catharsis
Title Catharsis
Filename cathrsis.zip
Author David Butler
Email Address rbutler@annex.com
Misc. Author Info - unknown -
 
 


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Review - Dale
When I first started to play this wad I found many things similar to the original Doom and not Doom2, but most people these days play Doom2 and not the original so I can see why the author chose to design it for Doom2.  I always start out playing at Ultraviolence because I love the challenge...but in this case there was a slight disappointment because in a few of the levels I started I would find little or no monsters to challenge me, except for the one level that had a Cyberdemon right smack dab in the middle of the arena!  There was one level that you started out and then you hit the booby-trapped switch and bam!...Hell Knights!  That particular level had some good lighting to it.  Level design was pretty simple and basic but you could tell the author just didn't slap the levels together and actually gave it some thought.  The author said there were new graphics but they were very sparse.  The new music was okay and there was a couple of tunes I actually enjoyed.  Sounds were okay, but alot of them were rips from Duke Nukem and Heretic\Hexen, the BFG startup sound was pretty cool.  The usage of textures throughout the 10 levels had alot to be desired, texture alignment was way off which really hurt my eyes at times, but I've seen worse.  Numerous textures just ran into each other with no break in between them, a little more attention to detail in these levels could have added some extra depth and gave the levels a much better feel.  What really is gonna give this set of levels a low score is the major bug in map 7, this only happens if you move forward into the arena, then hop on the lifts to get out, go hit the switches in the four corners and then go to the center arena and you can see the Spider Mastermind and when you drop into the area major HOM, probably from a bad switch Make sure that before you release a set of levels that you playtest them extensively. I've included a screenshot of this for your enjoyment.

Highs:  Decent playability and some good usage of lighting.

Lows:   Bad texture alignment (x & y offsets) and skill settings not properly utilized.  Not enough playtesting to find bugs.

Final Note:  If you just like playing some good old fashioned Doom then this is for you.  If you want more of a challenge then look to other levels.

   
Health Placement: 7
Badguy Placement: 6
Level Design: 4
Ammo/Weapons: 6
Playability: 6
Overall: 6
 
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