Wad Review - Dead Perfect
Title Dead Perfect
Filename hrb.zip
Author Yonatan Donner
Email Address zem@planetquake.com
Misc. Author Info - Hell Revealed -
 
 

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Review - Sacha
After a self-imposed exile from the Doom community and almost total abstinence from Doom playing, Yonatan Donner, level designer for Hell Revealed (amongst other things) and Doom player extraordinaire, has released two levels in honour of Doom's 5th birthday. The two level set is entitled "Dead Perfect", and as an added bonus, Yonatan kindly includes demos of himself finishing both levels on UV. 

If you've played Hell Revealed, then you should already know what to expect from these levels. If you haven't, then you'll probably get the shock of your life. Although the 2 levels are very reminiscent of Hell Revealed (ie - damn close to impossible for the ordinary player on UV), they are actually based on deathmatch levels created for Pursuit (a Team TNT DM megawad). 

The fact that they are based on DM levels would explain the small size of these levels. Even though they may be tiny in comparison to many levels today, these levels are some of the most intense ever seen outside of Hell Revealed. At first glance, they may appear to be impossible, but, rest assured, they CAN be completed (hell, just look at the demos !!). The architecture
of these levels is good, and they layout of the levels seems to "flow" very well. Texture usage is also good, with no glaring errors (or minor ones, for that matter) that I could see. 

Yonatan's previous levels have a reputation for being some of the most intense out there, and these two are no exception. Right from the word go, you are besieged by monsters at every turn, which sometimes makes for a lot of fun, and at other times a lot of frustration. Monster placement is very good, although, you don't really notice it because they tend to come after you so
quickly. Difficulty settings are fully implemented with UV being a real challenge, even for experienced doomers, and I'm Too Young To Die being easy enough for everyone.

The levels in Dead Perfect are shining examples of how to design tough, but playable small levels. I dare say these levels should appeal to just about anyone, mainly because of the full implementation of skill levels, and the fact that they are quick to play. So if you're after a quick, intense, and challenging couple of levels, then these are definitely for you... 

     Overall: 8.5/10
 
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