DosDoom has support for running pwads that contain custom sprites and textures
without using DeuSF. Using the following parameters in the command line
will enable certain certain sprite pwads, unless the pwads are too buggy.
Deusf is much more tolerant of the slop factor.
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-gfixspr
-gignrot
-gfixflt
-gfixpat
-gfixsfp
-gfixall
If none of these parameters work, then the pwad is just too buggy. You will have to run the patch the old fashioned way via DeuSF. NOTE: These parameters will soon be outdated in the next release, except for -gignrot . |
S_START
Add Flats between F_START & F_END like sprites. Flats outside these markers will still work, but it is better between F_START + F_END (you'll find out why when DDF is finished). Textures should go between P_START + P_END, but it is not important (just tidy). To do this, I recommend Wintex: 1.
Choose the pwad, and press Edit PWAD
If
you go File/Quit then Edit PWAD again, and click on sprites, the sprite
entries
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Gameplay
The
Gameplay Options menu allows you configure a number of interesting features.
Gravity:
Have
you ever wanted to jump just a little bit (or a whole lot) higher in DosDoom?
Well, just adjust this gravity slider control, & you can do just that.
Blood: This slider controls
how long the blood stays on the ground.
Enemy Respawn: Can be
set to "teleport", "resurrect" or "none".
Enemy Infighting: "high",
"low", or "none". Besides causing them to fight each other, it also makes
the monsters wander around the levels more, which makes the maps a little
less predictable if you're used to the monsters' usual locations. They
tend to congregate together in some areas of the map after they wander
around for a while, which makes for some interesting crowd control situations.
Monster Targeting/Zombie Targeting: "perfect"
or "imperfect". Setting the zombie targeting to perfect turns these rifle-
& shotgun-wielding busters into serious sniper threats.
Item Respawn: "on" or
"off".
Teleport
Missiles: "on" or "off".
Teleport
Delay: "normal", "fast",
& "quickest".
Spectre
Ability/Lost Soul Ability: "none",
"part visibility" (like the spectres in original Doom), "translucency",
& "stealth" (completely invisible until they attack).
The dosdoom.cfg File: This file gives you full control of DosDoom's sound card features, & a few other things. This one has lots of comments explaining all the parameters. Unzip it into your DosDoom directory, taking care not to overwrite your existing dosdoom.cfg, though you may want to overwrite your old one with this one. Check it out first.
Superior
Music: DosDoom's music code is without peer among the current Doom
ports. I want to show you how easy it is to enjoy the very best Doom music
around. You can also get the MP2/3 Doom music at http://www.doomworld.com/music/index.shtml&
use it in DosDoom!
DosDoom
supports DIGMIDI. This means that DosDoom
can play music in a software wavetable synthesizer . Even on a crummy
old FM synthesized soundcard! However, you do need to get an additional
file
that contains the samples. After you download it, just unzip it into your
DosDoom directory & edit your dosdoom.cfg to add the "patches patches.dat"
parameter. It's also a good idea to add a line that says "cache_all_patches
1" to your dosdoom.cfg if you have 16 meg ram or better. Then fire up DosDoom,
& you will be amazed at how great the music sounds! If you want to,
you can even make your own unique patch file using any soundfont or GUS
files you want. That takes a little hacking, though. First, you'll need
to unzip this into a
directory. Then, put whatever soundfont you want (let's call it your.sf2)
into that directory. Then, run: pat2dat -8 -c your.sf2 your.dat & it
will output a file called your.dat that you should move to your dosdoom
directory. Then you need to edit the "patches patches.dat" line in your
dosdoom.cfg so that it says "patches your.dat". If you choose GUS files,
well, you'll have to dig around in the docs a little bit to find out what
to do. Stick with the Soundfont, as it's much easier.
DosDoom
plays MP3 (& MP2) files. MP3 files are
high quality compressed digital audio files that stream from the disk.
Playing them is very CPU-intensive, though, & the performance of DosDoom
does take a hit. But if you want to hear some jaw-dropping music, then
put your favorite mp3's or mp2's (you can get some great ones here
) in your dosdoom directory. Then unzip this
file into your dosdoom directory & run playlist.exe to select a
level & add some mp3 music to it. Playlist.exe will ask what iwad you're
using (e.g. Doom.wad, doom2,wad, etc.), ask for the mp3 files, & then
will kick out a wad called output.wad, which you then play like any other
pwad (e.g. dosdoom -doom2 -file output.wad). You can write a playlist for
all the levels, though I will explain that later....
DosDoom
plays CD audio. Just like in Quake, you can
play your favorite cd as you play DosDoom. Unlike Quake, you can also play
cd
and the normal music at the same time. This would be for when
you are using an atmospheric track like the Quake cd or something like
that. You can either set this up in the dosdoom.cfg file or run it from
the command line using either -cdaudio or -cdatmosphere. You can use Bobby
Prince's Doom Music CD (which has been "sonically enhanced")
as background music!
DosDoom
plays any midi you want. All you have to do
is rename the midi to match the map you want to hear it in & then use
the -file parameter. For a Doom 1 map, you would name the midi file D_E1M1.mid,
for a Doom 2 map, you would name it D_MAP01.mid. Then you run DosDoom with
the -file parameter like this: "dosdoom -doom -file D_E1M1.mid", &
so on.
Fanatic has compiled a very helpful collection of DDF information at his Asylum which is very much worth checking out. He does tech support work, & it really shows!
ANIMS.DDF
ATTACKS.DDF
CREATURE.DDF
ITEMS.DDF
LEVELS.DDF
LINES.DDF
MISSION.DDF
SCENERY.DDF
SECTORS.DDF
SOUNDS.DDF
SWITCH.DDF
WEAPONS.DDF
Playlist.zip This will make a wad from a Doom level that will have an imbedded mp3 playlist. This utility is an easy way to try out DosDoom's mp3 support. |
Patches.zip This contains patches.dat, which has the samples that DosDoom needs to play music through its wavetable synthesizer feature. You can make your own custom version of this file using pat2dat, described to the right. |
Pat2dat.zip This will convert any Soundfont file into a custom version of the patches.dat described to the left. |
DDcfg.zip This is very thoroughly commented config file for controlling DosDoom's sound card features. Just edit it with any text editor. |