Captain Mellows Unofficial DosDoom Page
Hosted by Doomworld on Telefragged

What's New Last Updated Sunday, October 17, 1999


Friday, November 05, 1999

Hasta La Vista DosDoom

Well, DosDoom is offically gone, & EDGE is the latest incarnation of our team's work. Heh, I feel strange in saying "our team", as I have actually contributed very little in the way of the DosDoom team, other than the hype & pimpage of this page. I really haven't been very active with DosDoom for the past few months, & I really have lost my passion for the project ever since the bot development for DosDoom ceased. At any rate, team, it's been a fun ride, & thanks. I had fun coding the DDF mods & helping explain things to people at my page over here, & I even had fun making all those designs for the title page. However, I didn't enjoy being in one "camp" & feeling at odds with other ports. I would much prefer to be able to embrace all the work going on in the community. So long, EDGE team, I am retiring. I will be following your work with interest, especially when the bot development resumes.

Basically, I am going to leave this page up for reference to anyone still using DosDoom, though I will no longer update it. I will concentrate on the bot page, & any mods that come out for the bots. One exciting new mod is Yoghurt's Doom Wars mod, which I hope to dedicate a section of my bots page to. Randy is working on scripting for ZDoom, which should allow some excellent new mods as well.

Captain Mellow

Sunday, October 17, 1999

Dr. Seu . . . er, Doom

Oh won't you try my Doom source port
Your Doom TC needs just our sort
Try it now & you will see
It's just the port for your TC.

I do not like your Doom source port
My Doom TC I must abort
I do not like it, Source Port Team
So, you Team, just leave me be!

If we said it was the best?
If we disparaged all the rest?
Would you, could you, if we said it was the best?

Not if it was the best
Nor better than the rest
I do not like your Doom source port
My Doom TC I must abort
I do not like it, Source Port Team
So, you Team, just leave me be!

If it had jumping & mlook?
If it had tons of new linedefs?
Would you, could you, if it had cool new effects?

Not if it had jumping
Which lets you cheese through maps.
& that dreadful mlook creates disortion that looks like crap!
I have no use for such Quake-ish things
If id wanted us to fly, they would have given us wings!
I do not like your Doom source port
My Doom TC I must abort
I do not like it, Source Port Team
So, you Team, just leave me be!

If it was really pure?
Semper Fi for sure?
Would you, could you, if its faithfulness endured?

Not if it was pure, you see
If I wanted that, I'd use Doom2.exe!
I do not like your Doom source port
My Doom TC I must abort
I do not like it, Source Port Team
So, you Team, just leave me be!

If it was blessed by Carmack?
Run by a ponderous committee pack?
Would its manifesto & by-laws lure you back?

Not if it was done by Mensa posers
Who sucked up to John Carmack--what hosers!
If every feature had to be run by a committee
We'd be waiting forever, which would be--bad. ;-)
I do not like your Doom source port
My Doom TC I must abort
I do not like it, Source Port Team
So, you Team, just leave me be!

Captain Mellow

Monday, September 06, 1999

Mellowing Out

Well, I have been really putting DosDoom, & Doom in general, on the back burner lately. Actually, back in the fridge would be more accurate. I have been getting seriously into Unreal & Half Life botmatches for the past few weeks, ever since my Ebay score of Unreal & since Valve released the latest patch which fixed the bot problems. Sorry about that, folks, but we gamers are a capricious lot, driven about by our gaming whims from one fancy to the next. Since my current system runs the latest games like butter, well, let me say that it is hard not to try them out.

The DOSDoom team is toiling away, adding many features that will be sure to surprise you. QDoom will be an awesome showcase of the new DOSDoom's features. Ziggy has been making some great docs for DDF coding, including many tutorials. Hopefully, DOSDoom will be able to shed the poor public perception it has been cursed with for so long. I think people have been less forgiving of DOSDoom than has been fair, but that's my own opinion.

Captain Mellow

Wednesday, August 04, 1999

TF101 Released

I decided to fix that pipe bomb launcher, once & for all. It is now quite useful indeed. Thanks goes to Gokuma for his excellent beta weapons mod & his bouncing grenade code, which I modified a bit. Anyway, Here is TF101.

Captain Mellow

Tuesday, August 03, 1999

Fixed Valkyrie

Well, if you were trying to get Valkyrie running (all you hordes & hordes of people heheheh), I just uploaded a fixed version of it. Make sure you have either the Deathbot or DosDoom 0.653.

Captain Mellow

Monday, August 02, 1999

Valkyrie Revamp

Well, I have about had it with imbedding the DDF into the wadfiles for my Valkyrie mod. It has had mixed results for some time, & I am going to rip everything out & go with external DDF files in a subdir like Fanatic did long ago, & like my BatBot mod was done. Future versions of DosDoom may have a -game parameter that will make everything much nicer for mods anyway, but in the meantime you can use the -ddf parameter. If you haven't been able to get the Valkyrie mod going, stay tuned for a more reliable version.

BTW, I like the new ruby laser graphic much better than the old one over at the Doom Millenium site. The old one looked too much like a, well, never mind. Of course the new one looks sort of like two clawed little hands holding something, so they still haven't gotten completely away from the subliminal imagery.

Captain Mellow

Sunday, August 01, 1999

Coder Help Me

I have a little something in the works that I was setting up today, & I need a coder to help me. It's probably pretty easy to set up, but it's beyond my capacity, as I'm no coder. I need a little program that I can feed a text file to that will read the text file, pull numerical values, average them, & also make an html link of 2 other string values. If you will help me, let me know, & I will give you more info. Maybe all I need is a cgi script. Who knows?

Captain Mellow

Monday, July 26, 1999

The Old Grey Mare

You know, I have been checking out some dehacked patches done by various people, & one thing I have been wondering is why people insist on continuing to use such a limited platform as dehacked for Doom modification, when DDF is so much more powerful & flexible. "Dehacked was good enough for us! We had no x_offset for our weapon attacks, & we liked it that way! & We didn't need any new sounds or graphics. We just substituted & shuffled around what graphics & sounds were already in there! And we were thankful for what we had! And eight weapons were all we needed! We weren't greedy for an unlimited number of weapons like you DDF kids!" Granted, I don't know much about dehacked, but all the dehacked weapons I've seen that have the weapon held from the side of the screen, a la Quake 2, will still have the projectile coming from the center, which looks terrible. Now in DDF, all we do is add an x_offset ## line to the weapon to make the attack come from the actual barrel of the weapon if it is off to the side. Don't you poor dehacked folk have anything like that? No? If you were going to do, say, a Half-Life conversion (cough), how will you make the projectile weapon attacks look good in dehacked?

Captain Mellow

Friday, July 23, 1999

General Buzz

Well, it's nice to know that I've been missed at the Doomshack. Yes, I've been quiet lately, dealing with various things. The DosDoom team has been going through some changes in the roster with the addition of the new members Andy Apted (coder) & Fanatic (tester), as well as the return of Ziggy Gnarly, who is now working on docs & some demo wads. There has been some good work done, as well as some great brainstorming of new features & discussion of our current to-do list. We are dealing with some of the typical team type discussions, & the newer members are getting in some input. I am not comfortable in mentioning any of the features in the works, but there are some very unique things in store. Some bold new ideas have been presented, & our discussion list is resembling a symposium / debate at the moment. I am proud of the guys on my team, each of whom contributes in their own way.

BTW, the perceived insensitivity Doomfreak appeared to demonstrate towards the recent Kennedy deaths may have been more a reaction to the media's preoccupation with it. While it is big news, we all do get tired of how the media fixates on something for days , weeks, etc. (e.g. OJ trial).

Captain Mellow

Thursday, July 08, 1999

Duke3d TC Page

Tom Rajala has a page up for his Duke3d TC, so go check it out. He has some screenshots up, showing the Duke3d weapons & monsters in a Doom setting.

Home Remodeling

You may have noticed some broken links, as I had not yet put up some of the new pages for the new design. Well, I have put up the mods page, which features all the DDF based mods that I know of, so go check them out. If you are working on a DDF based PC, TC, or whatever, let me know so you can be listed. Also, the exclusives page is up, which currently has the screenshots from Covert Ops, which I posted earlier.

Captain Mellow

Tuesday, July 06, 1999

Official Happenings

I have finally gotten around to updating the official page for the home team, & I think that many will agree that it's a good thing. There are some other things that will need to be updated, so check there often.

New Look

Got the unoffical page redesigned, thanks to Mike Tawney. I have some more graphics to add here & there, but it looks much better than the old page.

Captain Mellow

Friday, July 02, 1999

Duke3d TC

First, let me mention that Tomi Rajala is working on a DDF conversion of Duke3d which looks promising. No page for this TC yet (that I know of), but hopefully he will keep us posted on it.

Covert Ops

Also, in other DDF TC news, let me refer us all to some of the OC's (original coders--heh), who released the very first DosDoom special effects ever, & since they are on the DosDoom team, I think theirs is a righteous claim. I am of course talking about Black Shadow Software, famous for the Twilight Warrior TC. Anyway, Ziggy has told me that they are working hard on Covert Ops, the DosDoom version of Twilight Warrior, which will feature colored lighting, breakable glass, breakable doors, rain, and snow. & of course, let's acknowledge everybody else who has also done these features in their own mods--you know who you are ;-) Anyway, here are some screenshots that brother Garth kindly sent to me:

Captain Mellow


HTML design created by Mike Tawney

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