September 12, 1998
Getting
settled in my new digs over here at Cynetcity. They don't have the fastest
or most reliable of servers here (I think I put that euphemistically enough),
but I guess you get what you pay for. I have changed ISP's, & decided
to move everything to a more 3rd-party location. The team is very quiet
right now, probably due to school starting up again for many people, but
there are big things in the near future. It is a pity that the latest representation
you guys get to see right now is that buggy 0.64 which Grave loves to malign,
as the more recent work-in-progress versions have been rock-steady on my
own system. Faster framerates in hi-res.... the all-too-soft music volume
fixed.... etc. But the decision has been to hold off on releasing anything
until the whole DDF thing is up & running.
September 1, 1998
Hmmm....
a correction is in order.... Due to the different ways that DosDoom &
Legacy handle data, there is no support for Legacy skins in the upcoming
DosDoom. Not the stock Legacy skins in their proprietary format, anyway.
When the next version comes out, I will have an explanation of skins, etc.
August 23, 1998
All
is quiet on the DosDoom front. No kidding, eh? With all the hype about
Legacy's skin support, I am looking forward to seeing the community's response
to the next release of DosDoom, which will have DDF enabled. With DDF,
DosDoom will have skin support & then some. You can take the Legacy
skins (when they come out) & use them with DosDoom's DDF. I don't want
to leak too much, so I will stop with that. I have added a little section
called Cheap (& Other) DosDoom Tricks .
August 11, 1998
I
have repented of my dosdoom.cfg heresy. The parameters in the config really
should have an "=" in them (e.g. cdaudio=1). It works without them, but
Dave Leatherdale's DosDoom setup
program needs for you to have the "='s" in there. Also, you should
have some headings in there like [system] & [sound]. Otherwise, the
setup program will append the parameters on the end of the file rather
than edit the existing lines, & then only the first occurence of the
parameter will actually be used. I have posted a new, improved version
of the config. More information on the config is here
.
Also, there are some more responses to the mlook &
jumping poll.
August 10, 1998
Woah! We have an entry
in the scripting contest ! Thanks Dominus
. Also, the votes are coming in for & against mlook
& jumping in Doom ports. Represent
!
August 2, 1998
Seems
like everybody's seriously freaking out re: the announced merge. I figured
at the time that our vote in our last irc meeting would be the shot heard
'round the world... What we voted for was to merge our features with Boom's
in a trial version of a port & then decide if we want to go our own
way or not. Our team is very concerned about maintaining the distinctiveness
that is in DosDoom, & if TeamTNT proves to be tough to work with &
reluctant to let us follow our own ideas, then we are free to part ways
after the trial version of the port.
When the idea was first brought up, it was more like we were going to be
assimilated into TeamTNT & Borg, er, Boom, which we vehemently opposed.
We are two different ideologies. I've been curious about the bells &
whistles in Boom's linedefs, but not curious enough to make me give up
mlook, jumping, & hi-res. I like what Boom has, but I also like stuff
that Boom doesn't have. While we don't agree with everything that TeamTNT
holds as ideal, we do respect their accomplishments, & apparently the
respect is mutual as TeamTNT has expressed interest in some of our features
like hi-res.
The idea of a trial merge was brought up, & we decided to give
it a try. But we want to finish our own phase 1 port. So don't think of
it as a "merge" of teams & ports per se, but rather a joint effort
to merge the features of both ports. If the joint effort is successful
& well-received, then we will decide where to go from there. I mean,
hey, aren't you curious to see what it will be like? Don't worry, DosDoom
& Boom will be fine, & this joint effort will be interesting. Will
it be a marriage made in heaven? Or will there be irreconcilable differences?
Will the offspring look like the mom or the dad?
NOTE: This is my unofficial page. This is my opinion. Take it as
such. Other members of the DosDoom team may have a little different take
on what I said. We are all individuals. For the official word from the
DosDoom team, go to the team page
.
July
17, 1998
A section has been added that explains the " Sprites-in-a-Pwad
" feature that Martin Howe has contributed to DosDoom. However, this information
will become obsolete very soon by the dizzying rate of DosDoom's development--I
must say that the coders on my team ROCK. But the posted info is relevant
to the current public release of DosDoom, so you should find it useful
in the meantime.
It seems that there is quite a flap among Doomers over some friction between
some of the more prominent members of our community. It reminds me of some
of the stuff I dealt with as sysop of a BBS I ran years ago. Heheheh technology
changes, but human nature remains unchanged. Every altercation involves
participation from both sides. We can respond in a way that will pour gasoline
on the fire, or we can extinguish it. Let's face it, we are all imperfect.
We all need to cut each other some slack, but we all need to be willing
to listen to each other, too, so we can grow as people. If we tick somebody
off or offend them, we should find out why so we can learn from our mistakes
& live life more skillfully. It's understandable that tempers are hot
right now, but hopefully all parties will in time be able to shake hands
& get on with the business of Dooming. I'd much rather hear the Doom
grapevine abuzz with something more interesting, like DosDoom development
news heheheheh (hey, news on the other ports is cool, too).
July
15, 1998
The "What's New" section is new. Covaro at Doomworld indicated that this
section is needed to help people know what has been changed since the last
update. There's some new script info, & I
am starting a SCRIPTING CONTEST .