vilecore - darren finch



Filename: vilecore.zip
File size: 1.92MB
Author: Darren Finch
Homepage: www.newdoom.com/themegawad
Other work: Not known


01: THE EVILZONE
The only good thing about beginning on a bad level is that you know that the rest aren't going to be as dreadful. This is a very boring level, full of identical corridors, the occasional open area and almost identical light-levels throughout. (The pic shows the opening scene.)

C: 5 G: 5 E: 10 A: 4 T: 5 -- 58%
02: HALLS OF DOOM
Ugh -- this is definitely the worst map out of those I've thoroughly explored. There are, as in 01, many identical corridors and hallways, but even more boring. The theming is either BRICK9 or GRAY1, but it's so simplistic it reminds me of very early Doom levels from circa 1995. Still, it was one of the author's first levels.

C: 4 G: 5 E: 10 A: 4.5 T: 5 -- 57%



03: REVENANT COURT
One of the earliest good maps. It's still very basic at this point, but some nice scenes like the one to the left can be found within it on the main path. The play isn't bad either, with, as the name suggests, revenants, which are introduced into the WAD on this level.

C: 7 G: 8 E: 10 A: 7 T: 7 -- 78%
04: BARRIERS
Not a bad level, it's got a fair bit of original Doom2 styling it, (reminiscent of map04) It's rather bigger than the original map04, though, and lighter. It's not got much detail, but it'll certainly do, as far as levels go. (Obviously a fairly early one)

C: 6.5 G: 7 E: 10 A: 7 T: 6 -- 73%



05: HELLKNIGHT'S TEMPLE
This map looks a tad boring, with grey/brown stone dominating the whole layout, and lacking in detail at the beginning. Gameplay has its moments though, and there is the odd scene, like shown to the left, that is quite memorable.

C: 6 G: 7 E: 10 A: 6 T: 7 -- 72%
06: THE POWERSURGER
Now this IS an original map. I've never seen anything quite like it before! As can be seen, it's very metallic in appearance, but what can't be seen is the amount of blinking between pitch darkness and brightness that occurs within this rather sinister (if you mute the music) complex. One to remember and be inspired by.

C: 7 G: 8 E: 10 A: 8 T: 7 -- 80%



07: DEMONIC OUTPOST
Ahh... well, I really don't know what to say about this one. :-) It reminds me of a number of things: the orignal Doom2, TNT-Evilution map07 (because of the way the map is constructed, with a number of tall buildings separated). It's a tad bare, but definitely worth a look

C: 7 G: 7 E: 10 A: 6.5 T: 6 -- 73%
08: TEMPLE OF FIENDS
Fairly nice map, with quite a good temple theme. Texturing isn't bad, and there are some nice scenes and moments on the outside areas of the map, like the one seen to the right. Good use of dimensions here, especially on the outside.

C: 7 G: 7 E: 10 A: 7 T: 7 -- 76%



09: THE VILE COMPLEX
Vile is just one way of describing this map. It's too dark overall, it's too dreary to really have much of an interest factor to it. It's, again, very under-detailed, and I must say I was completely turned off it. But, it's not bad enough to warrant truly awful scores, so I'll be nice. ;-)

C: 5 G: 6 E: 10 A: 5 T: 6 -- 64%
10: NUKAGE FACILITY
Even less detailed than the last one! But, unlike the last one, it has its moments, like the pumps seen to the right. (I must admit that they look better at a higher angle) I must also say that this map is a tad too long for my tastes. It's obviously one of the oldest ones, so again, I'll be fair. :-)

C: 6 G: 6 E: 10 A: 7 T: 7 -- 72%



11: DOOMCATRAZ!
Oohh, this is a good level. Inspired quite heavily by at least one part of TNT-Evilution map07, this map is, naturally, a ruddy great prison. Until you get outside, when you explore some caves and such, and find a teleporter that leads you out of there. (Shades of Darkening E2 map12 there...)

C: 8 G: 7 E: 10 A: 7 T: 7 -- 78%
12: THE CHAOS SITE
This is an odd map: some parts don't look too bad, like this rather memorable room that you can observe, if you wish to, in that box on the right, and the very opening scene is good too. Other parts are pretty bare and look as if someone's moved house out of them, though. But definitely worth looking at.

C: 8 G: 7 E: 10 A: 7 T: 8 -- 80%



13: THE MORBID ARENA
One short map, this. It's basically the picture to the left with a lot of rooms with mancubi etc. in them. As it's a small map (one arena, as I said, with a number of rooms branching off it) I don't think the fact that all the rooms and such have the same textures warrants docking off the score.

C: 7 G: 9 E: 10 A: 6.5 T: 7 -- 79%
14: BARON'S CAUSEWAY
The map's name refers to an amazing geological formation off the coast of Northern Ireland called the Giant's Causeway (which I have not seen in the flesh, as it were). The map's not badly made, it's certainly a causeway and there are certainly barons on it. :-) Good use of scale too, and it doesn't look that bad.

C: 8 G: 7 E: 10 A: 8 T: 8 -- 82%



15: ASHWALL PLAZA
Looks pretty nice overall, but it's too under-detailed on the inside to be a favourite of mine. (The secret exit is not particularly hard to find here.) There are plenty of monsters, as the map goes on, to keep you occupied with them as you look for the keys or the exit[s]. Quite good!!!

C: 7 G: 8 E: 10 A: 8 T: 7 -- 80%
16: THE DREADHOLD
Ugh, what a boring level! The scene shown to the right is the most interesting one within the level. It looks as if it's been made within the map02 era :-( but it's marginally better than that anti-classic.

C: 5 G: 6 E: 10 A: 6 T: 5 -- 66%



17: AZTECORE
Quite a nice map: the later parts (especially the pictured scene) are very Aztec in appearance, and the monsters can provide quite a knockabout in those narrow corridors. Atmospheric (when you turn the music off) and well-made.

C: 8 G: 8 E: 10 A: 8 T: 7 -- 82%
18: THE DOOMED CASTLE
Fairly primitive, but shows signs of good ideas that came along while Darren was making it (or planning it). As with many of these maps that initially look shabby, there are some fine moments in it, like the one seen to the right.

C: 6 G: 7 E: 10 A: 7.5 T: 6 -- 73%



19: THE BRIDGE AT KAZADOOM!
The title is obviously inspired by a chapter in "Lord of the Rings", called 'The Bridge at Kazad-dûm'. (pronounced the same as 'Kazadoom') Having read those books, I entered this level expecting a deep dark underground mine, but found instead a quite well made overground fortress. Very bare rooms in it though. Recommended.

C: 7.5 G: 7 E: 10 A: 7 T: 6 -- 75%
20: THE FORSAKEN MINES
I was thinking of making a mine level for Hell Revealed II, but I scrapped it as not being my style and a tad boring (before I ever made it ;-) The author, I think, has not been inside a real mine, as they are far less spacious, light, and logical as this map. Although it gets very repetitive, it's a fair effort.

C: 7 G: 7 E: 10 A: 6 T: 6 -- 72%



21: THE RIFE HIVE
Eyuurgh -- a very boring map. So boring, in fact, that I though this scene was the most interesting in the whole map. Very underdetailed and rather old, this map has very uneven gameplay and what is more, there is some kind of texture/ nodes bug in the pictured room. A higher sector can be seen to 'leak' into the room.

C: 4 G: 4 E: 9 A: 4 T: 3 -- 48%
22: DOOMHENGE
It's rather simple, but fairly well done. The picture to the right shows the objects the level is named after -- viz. a lot of Bronze-Age pillars. I've been to the real Stonehenge in Wiltshire, and it doesn't look anything like as good as these monuments. Reminds me of 'Icarus', personally.

C: 6 G: 7 E: 10 A: 7 T: 7 -- 74%



23: HELLISH JUNCTION
Again a tad boring, but not as much as 21. It actually reminds me a lot of Heretic's E4M3, in the way that there are four paths from a central pillar. I've not explored much, but gameplay is nothing special and the level has more or less an identical scheme all over.

C: 6.5 G: 6 E: 10 A: 7 T: 6 -- 71%
24: CHEMICAL FACILITY
Overall pretty dull, mostly done in brown shades, but there are loads of monsters here! Swarming around and everything, they provide a challenge for a while at least. The pictured scene is near the exit, where you can see next to nothing in the pitch blackness of the room. (The exit is on the other side of the light)

C: 7 G: 9 E: 10 A: 6.5 T: 8 -- 81%



25: BLOOD FOUNTAIN
Quite a mixture really -- I'm not a big fan of the beginning with its GRAY1 texture motif, but the later parts are quite nice, especially the pictured scene, showing the 'blood fountain' in all its glory.

C: 7 G: 7 E: 10 A: 8 T: 7 -- 78%
26: HELLPIT TEMPLE
Hey, not a bad map. It's in many sections, but the theme remains consistent, with more complicated areas being introduced as the level goes on. It reminds me quite heavily of the final TNT-Evilution map, not least because of the marble motif and the red sky.

C: 8 G: 8 E: 10 A: 8.5 T: 8 -- 85%



27: INFESTED TOMB
Ooh, this is definitely one of the best! The beginning is nice, with the entrance in the tomb looking like a very high-quality version of one of Mattias Johannson's 'Jupiter' maps, and as you go on, the map starts to look even better than that with green stone blocks and cobbles mixing in quite nicely. Gameplay is spot-on too.

C: 8 G: 9 E: 10 A: 8.5 T: 8 -- 87%
28: ENERGY WELLS
At first I really didn't like the map, I thought it was over-simplistic, but there are really some very nice and atmospheric moments and scenes in it such as the one to the right, showing the energy wells.

C: 7 G: 7 E: 10 A: 7.5 T: 6 -- 75%



29: PATHS OF FEAR
Quite a mixture of things; there are plenty of narrow paths through the landscape in this map, and how narrow they are counts a lot to the 'fear' factor in this map: getting surrounded by monsters in those paths is frantic business. Well done overall.

C: 8 G: 8 E: 10 A: 8 T: 7 -- 82%
30: BATTLE HEX
Rather large for a map30, this map is very confusing in its layout. You have to do a lot of running around in this one, but you are rewarded by some nice scenes like the one on the right, that, like map26, reminds me strongly of TNT-Evilution's final map. The end is a major anti climax -- just pressing a switch instead of blowind up the boss brain. Still, until Vilecore II....

C: 6.5 G: 7 E: 10 A: 7 T: 8 -- 77%



31: BLOODSTONE
Well, a lot of blood, and a lot of stone, so the author is safe from the Trade Descriptions Act. :-) But this map really doesn't have much to offer, aside from trekking round a lot of corridors looking for switches and keys. Oh, well. At least it's not Wolfenstein. ;-)

C: 6 G: 5 E: 10 A: 7 T: 6 -- 68%
32: THE VILECORE!!
Wow. One of the best/the best map out of the whole lot. Certainly the most detailed. The map is built like a lot of corridors leading between quite a few different areas, rather like a single player 'tourney'. Plenty of archviles, and the scene shown, in a large arena is possibly one of the best in the game.

C: 9 G: 8 E: 10 A: 8 T: 8 -- 86%


verdict

Pros: Some very impressive moments, original ideas, good gameplay
Cons: Too simplistic, and 01 and 02 are not worth playing

I'd recommend downloading it, despite the bad maps. One great thing that
I sorely miss in the original Doom is that the levels actually have
what their titles say they do, e.g. "Baron's Causeway", "Energy Wells"...

Construction: 67.2%
Gameplay: 70%
Error fixing: 99.7%
Aesthetic: 68.8%
Thing placement: 66.3%
Overall: 74%




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