revolution! - thomas van der velden



Filename: tvr!.zip
File size: 2.21MB
Author: Thomas van der Velden
Homepage: www.geocities.com/tv1966
Other work: not known


01: CARNIVOROUS CARGO
Quite an original way to open a megawad! Crates and shadows galore in this rather wide train racing along toward an unknown destination. At one point you have to climb out of the train to fetch a key. Unfortunately, if you fall off, the illusion of movement is ruined, as you stay standing in the same spot. Oh well, nothing's perfect.

C: 7 G: 8 E: 10 A: 7 T: 7 -- 78%
02: DEPRESSION
Lots of rain in the outdoor areas, plenty of fair- sized rooms to keep you happy for a lifetime, and a fairly accurate representation of a railway station overall. I like the cinema, especially the projection box. Walk into a dark tunnel to exit from here into....

C: 8 G: 7 E: 10 A: 6 T: 7 -- 76%



03: INFESTATION
Not much to say about it really, some dodgy texture combinations here and there, lots of chaingunners and not a lot of cover really. The truck looks allright. Blimey, some of those textures are really out of place!

C: 7 G: 7 E: 10 A: 5 T: 7.5 -- 73%
04: PHOBOPOLIS
Quite a nice and small map, with nice aesthetics - lots of blue walls here and there. Done more or less in the style of Doom's map13, with Icarus influence, this level has plenty in it to keep it special, such as the ability to leap on to ledges, etc. Not bad.

C: 8 G: 7 E: 10 A: 8 T: 7 -- 80%



05: R 'N R
This I think is an excellent map. It's original, well thought-out, and looks good to boot. Action- packed... action... accompanies you on your journey through the wooden buildings and past the large sandy bay at night (which has got to be one of the best scenes in the set) The acquisition of the blue key is ingenious (if you don't know, look near the opening areas....)

C: 8 G: 9 E: 10 A: 9 T: 8 -- 88%
06: WASTED!
Perhaps a slightly cruel title ( ;) but the map isn't bad. It doesn't look superb by many standards, but it's got a nice compact design in the style of waste tunnels (hence the name) Plenty of space here make it fairly good to play, and lots of barrels make it a blast (excuse the pun...) So go out and belt someone today! [so said the American advertisers for seatbelts....]

C: 7 G: 8 E: 10 A: 6 T: 7 -- 76%



07: THE VALLEY OF DEATH
A very good map indeed. Right from the start, it impressed me indeed. Somehow resembling some Hacx maps, this map is a series of trips above deep drops and down holes. Grabbing the SSG can be hard sometimes, as there are monsters who want it more than you do (but they never use it, silly buggers ;) The flow of play is exceptionally... fluid... with a detour bringing you back to the exit, which was closer than I thought at first. (what?)

C: 7 G: 8 E: 10 A: 8 T: 8 -- 82%
08: ROCKIT
Surprisingly long for its size! Chaingunners are a pain here, but if you're ready for them they're not a problem. I like the rocket that makes the centrepiece of the level; you get to go near it both when it's down below and up the top (ie. when you raise it) The map looks good; the textures are tastefully placed.

C: 8 G: 9 E: 10 A: 8 T: 7.5 -- 85%



09: WRATH OF MAN
Gameplay here is excellent! If you find the SSG, it's superb for maxdemos; highly optimised for that kind of thing. Handy appearances of weapons make it great to play in, and there are a few surprises for the careless too. The map looks great too; a city- type area under that blue sky really does the business for me. For some reason, the ending reminds me of Requiem.

C: 8 G: 9.5 E: 10 A: 8.5 T: 7.5 -- 87%
10: LAB OF THE LOST
If you follow your instincts, you won't be lost. Also, it may be a good idea to pick up a radiation suite as well, as there's lots of slime in the northern section of the map. The level is nicely circular, not in shape but in gameplay. The cargo bay is well done with its ominout shadows being cast all over. A good one.

C: 9 G: 8 E: 10 A: 8.5 T: 8 -- 87%



11: THE TRANSPORTER
A good little experimental complex here. In fact, I think 'complex' is an inappropriate word, as it's not too complicated to get your teeth into. There are one or two slightly boring areas here, but they can be overlooked. The test teleporters are good, too. A neat two-way ending finishes it off well.

C: 8 G: 9 E: 10 A: 7 T: 7 -- 82%
12: UTOPIA
A map that looks like Plutonia map29 can only be good in my book, and the outdoor areas certainly do bear a resemblance to that classic. The indoor areas are fairly uniquely TV-style; have fun dodging those monsters! Also, beware of the Cyberdemon, who can be quite tough (then again, I'm crap when it comes to ridding the world of Cyberdemons, so all you master-players can enjoy it, assuming it's not too cramped for you too.)

C: 9 G: 9.5 E: 10 A: 8.5 T: 8 -- 90%



13: AMOK
Another small one; lots of tunnels and open areas. Watch out for the revenants at the end who are indeed 'amok'; also for the two archviles there. There are the gravestones of those who perished to warn you... mind you, they contain shotgunners, so that's a hole punched in that theory for you. Careful how you go here; it's quite tricky.

C: 7.5 G: 8 E: 10 A: 8.5 T: 8 -- 84%
14: DEAD END
What an appropriate name! Only about 30 monsters overall, but boy are they dangerous. More still when you have almost nowhere to hide. Try and find the secret BFG; it's really useful. The level has a superbly hellish scheme - all the red and stuff made me feel quite in an alien land. There is quite a nasty ending that seems pointless, but given the opening of the next map, you'll see why it is how it is.

C: 9 G: 8.5 E: 10 A: 9 T: 8 -- 89%



15: BATTLEGROUND
Starting off in the 'Argh!'-some state you left the previous level in, this map can look quite tricky, but fear not; a berserk-pack is at hand. The structures in this map do look quite beaten-up, with a curious infraction from a gothic-looking room in the west... oh yes, how could I review this map without mentioning the tank? Enjoy, and be prepared to die a lot....

C: 7 G: 8 E: 10 A: 6 T: 7 -- 76%
16: UTOPIA FACTORY
This level plays well but does not look that great. Arguably, this makes it a realistic representation of a factory! However, the design is innovative; blowing up the reactor to finish is satisfying. Also neat are the scrolling crates and the large open rooms that make the map rather decent for speedrunning

C: 8.5 G: 8 E: 10 A: 5.5 T: 7 -- 82%



17: THE MINERS
A fairly dull-looking start starts the map off on a slight bum-note, but it picks up again a bit later on. There are a few dull parts, with long and fairly featureless air vents, etc., but there are high spots, such as the rather fine rising staircase....

C: 7 G: 7 E: 10 A: 6 T: 7 -- 74%
18: XS
(or 'excess'?) Nice rain and odd shapes galore in this convention-bending level! There's an Odessa 14-style set of rooms and chambers in the south-east, a big, spectacular and dark room that is the centrepiece (or rather, east-of-centrepiece) of the level, and a rather fine ending....

C: 8 G: 7 E: 10 A: 7 T: 6 -- 76%



19: XENOCRACY
It's red, it hurts, it's annoying, yes folks it's burning blood-heaven!! Novices may be frustrated by the lack of radiation suits and the vast amount of poisonous blood in this map, but if you can overlook it, it's quite a decent little level.
(note: xenocracy = rule by outsiders.)

C: 7 G: 6 E: 10 A: 8.5 T: 8 -- 79%
20: X MARX THE SPOT
Quite a cramped level. Plenty of monsters and crushing ceilings, so beware! The ending is quite hard... killing a boss and lots of monsters simultaneously is no easy feat. Oh yes, and if you're stuck in the first lava-filled area, just find the place where you can see the scene to the right and shoot.

C: 9 G: 9 E: 10 A: 9 T: 8 -- 90%



21: HAUSTERIUM
Ooh. How odd! This is a very original and inventive level, with rather well-structured structures. It's small and short, and it's not for the squeamish. I shan't tell you at the moment about the theme, you see for yourself. If you want to guess, just think of all the things the rising tunnel to the left looks like... and I promise it's nothing sexual. :)

C: 7 G: 7.5 E: 10 A: 9 T: 8 -- 83%
22: BEYOND THE ORACLE
Not a bad map, this. The textures are rather well done, with an enormous pyramid near the start. Sometimes on this one, it's confusing, and you may not know where to go, and in fact there are a few unnecessary twists and turns, but overall it's a good one.

C: 7 G: 6.5 E: 10 A: 8 T: 7 -- 77%



23: PYRAMIDE OF PAIN
Wow. A very fine Egyptian-type map awaits you here. Fairly tough, but if you practice it it won't be a problem. In parts, it reminds me strongly of the Talosian Incident, especially around the red key, in the north-west. Only pain is that the ammo can get low sometimes.

C: 8.5 G: 8 E: 10 A: 9 T: 8 -- 87%
24: THE SECT
A rather nice, very very small Inmost Dens-style level that has really fast and furious gameplay. With lots of chaingunners, you could end up with more holes than you started with. ;) The lights, shadows etc. are very well done here, as is the flow of gameplay in general. It gets a bit cramped around the blue key area.

C: 7.5 G: 9 E: 10 A: 7 T: 7 -- 81%



25: THE PREFECT
Small, symmetrical and compact. Just my sort of map indeed. This one reminds me of TiC's levels, mainly because of the texures (BSTONE etc.) A nice little chair in the west of the fort got my attention. Beware of an acid-floor surrounding a secret soul-sphere....

C: 9 G: 8 E: 10 A: 7.5 T: 7 -- 83%
26: PHRAGMOBASIDIUM
Hmm. Quite a strange map, with very tight corridors and lots of shotgunners. The beginning made me go 'Hulh?' just like Jimmy Carter ;) There are some parts that are very atmospheric; the blood tunnels in the north being the case in point.

C: 7 G: 7 E: 10 A: 6.5 T: 7.5 -- 76%



27: NECROSIS
A small and nice level. Some of the texture combinations are a bit suspect (GSTONE1 in the outside seems a little misplaced to my mind) but aside from that it's really something special. The windows, etc, on the brick in the north-east remind me personally of Italian towns, for some reason. The ending is good too.

C: 8 G: 7 E: 10 A: 8 T: 7 -- 80%
28: EXODUS
The first of three truly hellish maps. In this one, you really feel as if you've come to the end of the world... The textures are very well placed indeed, and the map is well-structured. The one downside is the long wide winding tunnel in the eastern part of the map; tons of monsters, nowhere to hide, no BFG and crushing ceilings make that part hell.

C: 9 G: 7.5 E: 10 A: 9 T: 8 -- 87%



29: HALL OF MAIM
Very, very hellish. This one is sinister, tricky and more than slightly scary! Well-constructed, but it can be a bit confusing at times. It's very compact, and it's got lots of monsters on it. The heights and lengths etc. here are well done. Not much else to say really.

C: 8 G: 7 E: 10 A: 9 T: 7 -- 82%
30: THE FORGOTTEN GOD
Good thing he's forgotten; I wouldn't want a god like him anywhere near me! This is quite a superb ending level; the boss has been very well made, sitting on his throne (see shot). Trying to blow up his brain is quite frustrating, especially as the ledge on which you are supposed to do it from keeps on lowering to the floor. But you'll do it, if you master the knack.

C: 8 G: 8 E: 10 A: 9 T: 8 -- 86%



31: RAW
A very appropriate name; you'll be left a little raw after playing this tricky map. Very hard on UV, and resembling some Malcom Sailor's early maps, this one is quite some challenge and no mistake. Maybe it doesn't look fantastic, but it's one AdamH et al. would like at Compet-N.

C: 7 G: 8 E: 10 A: 6.5 T: 7 -- 77%
32: 'ZOMBIE OR NOT TO BE'
Nice Shakespearean pun there. Quite a decent map, with an amazing tower that... well, I won't spoil the surprise. ;) Lots of chaingunners make this one a hard one, but it's fun to play as well, not ridiculously hard like some levels I could mention.

C: 8 G: 9 E: 10 A: 7 T: 7 -- 82%


verdict

Pros: Lots of fun, rough and ready, works with the original Doom2.exe !!!
Cons: At times it's really frustrating trying to work out where to go

This is quite some level set. Heartily recommended download!

Construction: 78.4%
Gameplay: 79.1%
Error fixing: 100%
Aesthetic: 94.7%
Thing placement: 74.2%
Overall: 85%




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