NEWS
1/31/04 I added a s0hack.exe to the
sehacked zip file for hacking another
weird v1.0 exe.
1/24/04 SeHackEd v0.4 is out and works
with many versions of Strife!
1/18/04 SeHackEd is on Doomworld now!
1/08/04 SeHackEd is out!
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INFO
DeHackEd was made by Greg Lewis (Tree). SeHackEd is a version modified by
Gokuma to work with Strife.
SeHackEd works with full Strife versions v1.0, 1.2, 1.3, and 1.31. You can also
mess with the odd v1.0 and v1.1 exes from the Strife demos but a full retail strife1.wad is
always required for SeHackEd to run. I still recommend upgrading Strife all the way
to v1.31 (but it's always good to keep older versions around to mess with).
There are a few known issues....
Fixed problem with some unknown things at the end not being editable but do
not edit thing 345 in normal Strife or 317 in v1.1 because they don't exist.
The ammo per item settings are always detected as changed even though they
stay correct. This results in them always being in a SEH patch you save.
Sound playback doesn't work right. I suspect it's something to do with the
compiler I'm using. I had the same problem when I compiled the unmodified
DeHackEd v3.0a source. But when I use the released version of DeHackEd v3.0a
or any released version of DeHackEd the sound plays fine.
It may seem like you can, but you can't edit code pointers. You'll have to
juggle frames around that have the pointers you want. Based on Dehacked 3.0a
source, functionality of Sehacked is somewhere between Dehacked 2.4 and 3.0a.
This editor must be run in dosbox.
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