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Thursday, 30 December 1998
Uhh, seems like my updates all stretch to quite big nowdays...

Happy new year (christmas went by already) and don't forget to get my christmas present XMasDM -98 from My levels section!

Someone with name "Flamer (how original) signed to my guestbook and told me that my levels suck, because they have so much bugs... This guy was chicken enough to not leave his e-mail address, so here's my reply to him in public:

Dear Flamer (hehehe)
You say that my levels have bugs, but I don't see any! Could it be that you haven't even seen them and you just wan't to flame me? Or could it be that your stupid enough to not read the text files that come with them and your trying to run them with normal DOOM2.EXE? I dunno... I can't see to your sick mind, but may I remind you that BaseDM -series is for BooM only and even XMasDM -98 needs some source port to run or it shows a horrible amount of HOM's. Now spammer, if you have balls to answer to my questions, feel welcome to! I'm waiting for your mail to me!
I don't wan't to brag about it, but may I notice that my level editing skills has gotten me to TeamTNT, and I say that you don't get to TeamTNT if your levels are full of bugs!
- Sir Robin
There's a new version of glDooM and also a new 3dfx optimised beta version of DooMLegacy! Unfortunately I don't yet have the Glide drivers for running 3dfx legacy, so I can't comment it yet, as it doesn't run at all on my machine yet, but as soon as I get it working I'll tell you if it's good or bad (In My Opinion of course).

Notice that all level review screenshots are now taken with glDooM or 3dfx version of DooMLegacy unless they need a source port that doesn't support 3d-accelerated graphics!

There's also a new kickass version of ZDooM which just became my current favorite source port, because of it's new massive features, like the HeXeN style scripts! Too bad that you need a HeXeN level editor if you wan't to use all ZDooM's features... Most of them cannot be used with normal DooM 2 editor.

New releases of some old PE4Mx levels came to cdrom.com, so I re-reviewed them... The major difference seems to be that they are now harder than before... Here are the re-reviewed levels:

And here's the new reviews:
Friday, 25 December 1998
Merry christmas everyone!

I'm a bit late, but I have a christmas present for the whole DooM community! I made a very detailed snow castle deathmatch level for you to enjoy! Icy textures, perfect texture alignment and everything! Works with all popular source ports (actually not tested with DosDooM, but I don't see a reason why it shouldn't work)! So go get it from My levels section now! It's called XmasDM -98!
Wednesday, 23 December 1998
Ok, this is a big update, and some of my comments might offend some of you, so please forgive me, but I do say my own opinions :)

200 REVIEWS FINALLY THERE!

My birthday was on Monday 21st! Now I'm 19 years old!

FUCK WAR! FUCK BILL CLINTON! Ok, So Saddam is a motherfucker, and a bad one too, but that doesn't give Bill Clinton right to bomb innocent civil peoples! What would happen if I would kill a nazi that would try to stab me with a knife? I would go to jail! What happens when Bill kills several innocent civils? Nothing! There's something badly wrong with this world!

Last weekend I bought a big bag of grass (oh come one, you know what I mean), and at best I was pretty high... A lot nicer than being drunk... No hangover, no bad feelings, no aggressive peoples... Just me, few friends, sofa and a big pipe :)

Ok, I got working MESA drivers for glDooM and I was able to take screenshots. If you have a 3dfx card, you can download MESA drivers from glDooM homepage. There's one problem with the screenshots though... Blue and red colors are swapped, so the picture doesn't look right... I coded a small 32-bit dos program to quickly fix a screenshot files colors, but it came obsolete... You can open those .TGA files that glDooM produces as RAW files in Paint Shop Pro with following settings:

I added glDooM to Source ports & mods section. I'm also soon adding MBF there...

Merry christmas for everyone!
Wednesday, 16 December 1998
GLDOOM IS OUT!!! Go get it right now from www.frag.com/doom/! I would have taken dozens of screenshots for you to see, but unfortunately I have beta 2.1 OpenGL drivers from 3dfx, and I can't take screenshots with them... If anyone have drivers for Voodoo cards that seem to work with taking screenshots in glDooM, then please send a mail to me!
I also noticed that when there are lot's of sprites in view at the same time, the game gets very slow... I don't know if it's a bug in glDooM, or is it because of my OpenGL drivers...
One thing that you have to remember if you have 3dfx card is that the mini OpenGL drivers DON'T WORK. You have to get the FULL OpenGL drivers and put them into glDooM directory.

Oh... I added "Picture of Update" to this front page... That picture will change every time I update... Hell, if the major sites can do it, I can too! The first shot is from old Quake level by me that never got finished... Someday I might just finish it :)
You can email me pics and suggest them to be shown, but I won't promess to show your screenie.

The Quake level that I'm working on now (Mansion Of Death) is coming along just fine... I think I solved the GLQuake blue/gray dots on screen problem... I found out the reason for it, and honestly it doesn't make any sence to me... Well, maybe it's a bug in Qbsp program...

Friday, 12 December 1998
That picture is part of someones page... Someones whose page I enjoy to read... If there's something that I hate more than pages that don't support 3.0 version of NetScape, then it's pages that I like that do the same ting! And I do like to read Mystican's page, so myst, why don't you fix your page for me to read too?

HELP NEEDED! Someone who knows enough about Quake editing, please tell me what's wrong with my level when I run it on GLQuake and get a lot of annoying blue/gray dot's on the screen while I move around? Here's a screenshot of it. Please, if you know it, then email me at robin@doomnation.com and I'll be ever thankful! Btw, the editor is WorldCraft 1.6a shareware.

I have a rant about Macintoshes too... Actually it's a defense rant against DooM Forever's Mac rant.

Phew... 7 more reviews and I have 200 done! Is that great or what?

Tuesday, 8 December 1998
Seems like I got the big wheel rolling again... I noticed that I had a big bunch of WAD's on my HD just waiting to get reviewed, so I started playing them and hopefully my speed is just as fast on next update... So here come: 5 reviews!
Btw, BaseDM #4 is coming out hopefully very soon, but I will release it as exclusive of Janizdreg... After two weeks (or so) after the release I will also post it to cdrom.com and to my own dear webpage, but before that you have to go to Janizdreg's site :)

Wednesday, 2 December 1998
Whoops... Only two reviews this time, but trust me, both of them are good! :)
New version on DoomBot is up with some major changes, like it's picking it's own weapons now. Didn't have time to update the Source ports & mods section yet.
Also new version of Slige, automatic level generator, is up with some great changes (and possible new bugs), so check it out!