================================================================ Title : Base DM #2 Filename : BASEDM2.WAD Author : Sir Robin (Jani Saksa) Email Address : jsaksa79@hotmail.com Other work from author : Level designer in Ninja DooM Main guy in KTA and Quake->DooM conversion Misc. Author Info : DooM freak. I like single player mode, but I love Co-op & Deathmatch! I have a webpage that I update 1-2 times in week at: http://www.kolumbus.fi/jani.saksa/doom/ Now also member of TeamTNT Description : Base style deathmatch level. Small/medium size. Specially good for head-2-head play, but it has starts for 8 players! This level is specially designed for NEW deathmatch mode (altdeath), but propably works just as well in old deathmatch. This WAD won't work properly without BooM. Additional Credits to : Kurt Kesler. I borrowed few graphics from his WAD (KBoom #9). I also got some inspiration from his base-style levels to start my own base-style level pack. Well... Kurt's levels are single player, and these are deathmatch! David "hakx" Wood (hakx@doomshack.com) for the comments. This time he didn't have enough time to make a midi for me. Raven for the music (taken from Heretic) Berzerk for the new sounds. Id software for making the best 3d-shooter ever (and Q2 too). Everyone in Efnet #doom2 and XNet #doomroom. I will kill you for making my phone bill so damn big!!! ================================================================ * Play Information * Map Number : MAP02 Single Player : If you wan't to look around Cooperative 2-4 Player : Nope. No reason. Deathmatch 2-4 Player : HELL YES! 8 starting points. Difficulty Settings : No New Sounds : Yes (mostly taken from KTA, which is a project that I run) New Graphics : Yes New Music : Yes, from Heretic (E1M5) Demos Replaced : None SYSTEM REQUIREMENTS : This runs slow even on my P75, so anything less than Pentium is propably horrible! Don't worry all you 486 users, BaseDM #3 will be playable! This one propably runs fine under P133. * Construction * Base : New level from scratch Editor(s) used : DETH for the actual editing ZenNode for node-building WinTex for graphics and sounds NWT for few things that were hard or impossible to do with WinTex CleanWad for making the WAD smaller (only few kb's) Build time : Don't remember. Known Bugs : None! Why would I left bugs in the level??? * Copyright / Permissions * Copyright (C) Jani Saksa, 1998 Authors may NOT use this level as a base to build additional levels. Authors MAY use sounds, graphics and other "non-level" stuff from this WAD. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/Boom/ Or any mirror of ftp.cdrom.com WWW sites: www.kolumbus.fi/jani.saksa/doom/