================================================================ Title : Base DM #3 Filename : BASEDM3.WAD Author : Sir Robin (Jani Saksa) Email Address : jsaksa79@hotmail.com Other work from author : Level designer in Ninja DooM Main guy in KTA and Quake->DooM conversion Level designer in TeamTNT's Reclamation project Misc. Author Info : DooM freak. I like single player mode, but I love Co-op & Deathmatch! I have a webpage that I update 1-2 times in week at: http://www.kolumbus.fi/jani.saksa/doom/ Now also member of TeamTNT Description : Base style deathmatch level. Small/medium size. This WAD won't work properly without BooM. Ok... It's an abandoned base that has taken partly over by flood after a hole appeared in dam. All skill levels have been included. They follow TeamTNT's good deathmatch rules. Shoot windows with bullets to break them. After you run through them, they will be back again. Additional Credits to : Kurt Kesler. I borrowed few graphics from his WAD (KBoom #9). I also got some inspiration from his base-style levels to start my own base-style level pack. Well... Kurt's levels are single player, and these are deathmatch! Andrew Wood (corax@nettaxi.com) for the music. Id software for making the best 3d-shooter ever, and Q2 too. I took a window texture from Q2 to this level. Raven for making heretic (water textures are from it). Everyone in Efnet #doom2 and XNet #doomroom. I will kill you for making my phone bill so damn big!!! ================================================================ * Play Information * Map Number : MAP03 Single Player : If you wan't to look around Cooperative 2-4 Player : Duhh... Deathmatch 2-4 Player : HELL YES! Difficulty Settings : Yes Skill 1 & 2: No plasma or BFG Skill 3: All weapons. Additional ammo & health. Made for AltDeath Skill 4 & 5: All weapons. Skill 1 & 5 also has double ammo. New Sounds : Yes New Graphics : Yes. From me, Kurt Kesler, Heretic & Quake 2 New Music : Yes (thanks to Andrew Wood) Demos Replaced : None SYSTEM REQUIREMENTS : I have tested this under P75 and it worked fine. * Construction * Base : New level from scratch Editor(s) used : DETH for the actual editing ZenNode for node-building WinTex for graphics and sounds NWT for few things that were hard or impossible to do with WinTex CleanWad for making the WAD smaller (only few kb's) Build time : Less than 24 hours. Known Bugs : None! Why would I left bugs in the level??? * Copyright / Permissions * Copyright (C) Jani Saksa, 1998 Authors may NOT use this level as a base to build additional levels. Authors MAY use sounds, graphics and other "non-level" stuff from this WAD. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/Boom/ Or any mirror of ftp.cdrom.com WWW sites: www.kolumbus.fi/jani.saksa/doom/